Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (516)
Games in Android Showcase (123)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Changing a model based on proximity  (Read 1630 times)
0 Members and 1 Guest are viewing this topic.
Offline mj

Innocent Bystander




Java games rock!


« Posted 2003-07-31 12:46:42 »

Does anyone have any information on changing the model of something based on how close you are to it.  

For example lets  say and I am walking down a road and far off in the distance there are two planes having a dog fight.  When I first see them they are just a dot however as I get close I can see they are two planes and as I get really close I can see they are in a dog fight.  Now when I first saw them they were just a dot so I can model them as just a dot it is only when I get closer do I need to actually model the dog fight.  What I want to know is whether there is any research into this swithing from a low res to a hi res model.  

I think there is the same issue in like driving games where you have a forrest on the side and it is all green from a distance but as you get close you can see individual trees.  I would hope that your not expected to use the same model all the time but can switch from low to high as you get closer.

Anyway I'd appreciate any refernces to books, articles magazines, links or just ideas.

Thanks.
Offline Herkules

Senior Duke




Friendly fire isn't friendly!


« Reply #1 - Posted 2003-07-31 13:26:34 »

I think what you mean is common 'level of detail' wellknown in the 3D business.

Look out for 'level of detail' or 'LOD'. You can also find something in the Java3D docs.

This basically has nothing to do with physics though....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

TehJavaDev (33 views)
2014-10-27 03:28:38

TehJavaDev (26 views)
2014-10-27 03:27:51

DarkCart (41 views)
2014-10-26 19:37:11

Luminem (22 views)
2014-10-26 10:17:50

Luminem (27 views)
2014-10-26 10:14:04

theagentd (33 views)
2014-10-25 15:46:29

Longarmx (61 views)
2014-10-17 03:59:02

Norakomi (58 views)
2014-10-16 15:22:06

Norakomi (47 views)
2014-10-16 15:20:20

lcass (43 views)
2014-10-15 16:18:58
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!