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  New to Java Gaming; looking some advice  (Read 965 times)
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Offline belfast

Innocent Bystander





« Posted 2007-04-23 17:49:47 »

Hi everyone ,

I have been asked to develop a little 2d game sort of like chess,

only their are two players ,  me ( the knight ) and the computer ( a dragon)   

object of the game is , obviously for the knight to get the dragon , 


Thing is ,   the player can only move the same as the Knight in chess , up one and across two same as the dragon,

I have by board developed and at the minute i just have a simple shape, a circle on the board, 

im looking advice from those who are more knowledgeable 


> how i go about programming the logic for the "Knight" moves >
>Also im looking advice on getting an image of a dragon displayed rather than a Circle. 

If people can point me in the right direction of references and resources it would be appreciated,

Thanks
Offline ddyer
« Reply #1 - Posted 2007-04-23 19:04:19 »


Your specific questions indicate you've got such a long way to go, that
answering them wouldn't really help you much.  My recommendation
would be to find a demo game with sources.  Study the source and make
modifications until you completely understand every aspect of it.

Unfortunately, I can't think of a suitable source package to point
you at, but perhaps someone else can.


Offline Mr_Light

Senior Devvie


Medals: 1


shiny.


« Reply #2 - Posted 2007-04-24 10:19:41 »

is this a design issue or a functional/implementational one? (or both?)

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
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