Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (753)
Games in Android Showcase (228)
games submitted by our members
Games in WIP (842)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  fast!  (Read 2266 times)
0 Members and 1 Guest are viewing this topic.
Offline DavidYazel

Junior Devvie

Java games rock!

« Posted 2003-07-30 02:16:30 »

I have been continuing the port of Magicosm to Xith3D and the implementation of the necessary features in Xith3D.  I got the nested skydomes working tonight.  Thats 5 nested domes with alpha blending and moving clouds.  It is rendering at 500 fps in fullscreen 1200x1000, and I am not even using vertex arrays yet for triangle strips.

All I can say is that I am heartened regarding the performance of Java and JOGL.

David Yazel
Xith3D Project Founder

It may look complicated, but in the end it is just a bunch of triangles
Offline gregorypierce

Senior Devvie

I come upon thee like the blue screen of death....

« Reply #1 - Posted 2003-07-30 04:31:24 »

Take that Java3D  Wink

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #2 - Posted 2003-07-30 06:19:16 »

That really sounds cool! I expect some real performance/smoothness improvements when we can port FlyingGuns to Xith3D.
Giving me better control on the rendering, esp. smoothness, which always has been a difficult point with Java3D, might be much easier to accomplish.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Markus_Persson

JGO Wizard

Medals: 19
Projects: 19

Mojang Specifications

« Reply #3 - Posted 2003-07-30 07:11:35 »

This reminds me of the first test I did with Jogl. A spinning textured lit cube at 1280x960 pixels.. I got well over 2000 fps.
I had to check my math twice. Wink That's just insane, when you're used to Java3D type speeds.

Oh, and I really hope that those 500 fps is "just" with the skydome, and not with full terrain rendering. Heh

[edit: I just realized I did that test with LWJGL, not Jogl.]

Play Minecraft!
Offline aNt

Senior Devvie


« Reply #4 - Posted 2003-07-30 07:24:32 »

texture compression speeds are unreal on the speed side also. the speed is fantastic. for my movie textures code quicktime is the bottle neck not jogl.
Pages: [1]
  ignore  |  Print  

ivj94 (586 views)
2018-03-24 14:47:39

ivj94 (49 views)
2018-03-24 14:46:31

ivj94 (383 views)
2018-03-24 14:43:53

Solater (63 views)
2018-03-17 05:04:08

nelsongames (110 views)
2018-03-05 17:56:34

Gornova (159 views)
2018-03-02 22:15:33

buddyBro (704 views)
2018-02-28 16:59:18

buddyBro (93 views)
2018-02-28 16:45:17

xxMrPHDxx (494 views)
2017-12-31 17:17:51

xxMrPHDxx (734 views)
2017-12-31 17:15:51
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!