Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (564)
Games in Android Showcase (151)
games submitted by our members
Games in WIP (605)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  'unable to transform src image' creating texture  (Read 1749 times)
0 Members and 1 Guest are viewing this topic.
Offline schizohfer

Senior Newbie

« Posted 2007-04-06 09:32:52 »

   i am facing problem creating a texture from an image size 5400 X 5400.
   It gives  ImagingOpException: Unable to transform image . This image is being read from a spatial database.  i tried saving the image as  a jpeg and creating  texture as
          TextureIO.newTexture(new File("img.jpg"));
this work perfectly allright.. i get the problem only when creating the texture from the same image fetched from database. i guess it may be due to the image size , it is not a power of two , but then it works for the same image size read from  a file instead.

any help is appreciated

Offline broumbroum

Junior Devvie

« Reply #1 - Posted 2007-04-06 19:02:04 »

you better read the picture from a File thus it will be easier to cache data. I mean there are many ways to load pics in Java, but the File mode still acquires less memory.
You got ImageIO.setUseCache to get File caching while using image streams. Plus you can use the new JAI imageio Streams Channels to buffer data etc.

Hence you should check your code for different ways of loading pictures for your textures BEFORE you can transform them. And it is a good idea to check for a data buffer Manager like the MediaTracker for your renderings in Jogl.


::::... :..... :::::: ;;;:::™ b23:production 2006 GNU/GPL @
on /projects/sf3jswing
Java (1.6u10 plz) Web Start pool
dev' VODcast[/ur
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

wxwsk8er (50 views)
2015-03-20 15:39:46

Fairy Tailz (42 views)
2015-03-15 21:52:20

Olo (28 views)
2015-03-13 17:51:59

Olo (29 views)
2015-03-13 17:50:51

Olo (33 views)
2015-03-13 17:50:16

Olo (40 views)
2015-03-13 17:47:07

ClaasJG (29 views)
2015-03-10 11:36:42

ClaasJG (37 views)
2015-03-10 11:33:01

Pippogeek (45 views)
2015-03-05 14:36:23

Pippogeek (37 views)
2015-03-05 13:56:12
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!