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  OpenGL question - Viewer movement  (Read 2108 times)
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Offline zaknixon

Senior Newbie


« Posted 2003-07-29 11:16:13 »

I was wondering what is the most typical User Interaction technique used for OpenGL simulation applications. I was using Java3D's OrbitBehavior, but now since we are switching to JOGL, I need a convient way to allow the user to view the scene as easy as possible.

Does anyone have any good links/code that I may take a look at to head me in a good direction?

Thanks for all your help.


Zak Nixon
Software Engineer
Davidson Technologies
Offline Mojomonkey

Senior Devvie

ooh ooh eee eeee

« Reply #1 - Posted 2003-07-29 11:24:50 »

Check for their camera tutorials. This should get you started.

Don't send a man to do a monkey's work.
Offline DavidYazel

Junior Devvie

Java games rock!

« Reply #2 - Posted 2003-07-29 11:32:13 »

The following three files should help from the Xith3D library:

Check out the perspective method and the lookat method.

You can check the renderStart(View) method which among other things does this:


David Yazel
Xith3D Project Founder

It may look complicated, but in the end it is just a bunch of triangles
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Offline Ken Russell

JGO Coder

Java games rock!

« Reply #3 - Posted 2003-08-01 02:34:01 »

Also consider gleem's ExaminerViewer. This is what controls the camera motion in all or nearly all of the jogl-demos demonstrations. See (the most recent version is checked into this source base) as well as
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