Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (511)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Xith3D progress  (Read 1764 times)
0 Members and 1 Guest are viewing this topic.
Offline DavidYazel

Junior Duke




Java games rock!


« Posted 2003-07-29 10:58:05 »

I have posted the beginning of a document regarding Xith3D here : http://xith3d.dev.java.net/files/documents/690/555/xith3d.pdf  In this document I discuss the tenants behind the design, all of which have implications for anyone wanting to port from Java3D.

It took about 2 days (started with 1200 compiler errors) but I can now compile Magicosm against the current Xith3D source.  Of course it is no where near functional yet, but at least I am in the debugging phase.

David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Offline zaknixon

Senior Newbie




</bored>


« Reply #1 - Posted 2003-07-29 11:32:38 »

David,

I was wondering if the normal behavior structure is maintained, ie. by using OrbitBehavior in my program, is there a way to just "plug-and-play" my J3D with Xith3D ported code and it run?

Thanks,

Zak

----------------------------------
Zak Nixon
Software Engineer
Davidson Technologies
-----------------------------------
Offline Herkules

Senior Duke




Friendly fire isn't friendly!


« Reply #2 - Posted 2003-07-29 11:51:05 »

Having the renderloop at your hands, IMHO there is no specific need for a predefined behavior framework. Or you can emulate it yourself.

Most Java3D gamelike apps use only one behavior at all to drive the game. And maybe some behaviors. But I think for them there might be a another solution as well...

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #3 - Posted 2003-07-30 04:17:30 »

Are their any loaders yet for Xith3D?

I am about to start (coding) a fairly large java 3d undertaking and after a few weeks in my own "holding pattern" seeing what would come out of the rubble, Xith3D looks like the most promicing option.  I am also very pleased with the cracking pace JOGL and Xith3D appear to be moving.

Porting isn't an issue as I am more than happy to dump my current Java3D code, similarity of the API is a big plus since I have a book on J3D.

I have looked at the Magicosm project web page and it looks quite impressive.  What loaders were used for that project? Did they also load the textures?  Is that working in Xith3D yet?

My operating system incidentally is Linux (RedHat).

Cheers,

Will.

Offline Herkules

Senior Duke




Friendly fire isn't friendly!


« Reply #4 - Posted 2003-07-30 06:14:25 »

I've started to use the Xith3Ds forum on the java.net pages. Does anybody read it?

I tried to compile Xith3D, but there are references to packages I don't have (com.xith.utilities) or don't want to have (org.lwjgl, e.g. in 'Texture.java').

The earlier the package can be compiled and used in the public, the earlier people might agree to adopt their specific loaders. I asked John Wright about his excellent 3DS loader and at least he didn't say no.

The earlier the package can be compiled and used in the public, the earlier people might agree to contribute so that David doesn't have to do it all alone.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline DavidYazel

Junior Duke




Java games rock!


« Reply #5 - Posted 2003-07-30 10:31:56 »

There are currently OBJ and ASE loaders available for Xith3D and I will be adding more soon.  Magicosm uses its own format for models, but the production path is Max -> ASE -> Cosm, so we use ASE as the primary means of moving from Max into Magicosm.

David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (50 views)
2014-10-17 03:59:02

Norakomi (39 views)
2014-10-16 15:22:06

Norakomi (31 views)
2014-10-16 15:20:20

lcass (36 views)
2014-10-15 16:18:58

TehJavaDev (66 views)
2014-10-14 00:39:48

TehJavaDev (65 views)
2014-10-14 00:35:47

TehJavaDev (56 views)
2014-10-14 00:32:37

BurntPizza (72 views)
2014-10-11 23:24:42

BurntPizza (44 views)
2014-10-11 23:10:45

BurntPizza (84 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!