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  Proper Terrain heightmap scale etc  (Read 4615 times)
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Offline DarkMortar

Junior Member




Java Padawan


« Posted 2007-03-27 08:44:37 »

I need consistent 512x512 textures to match and look like 512x512 textures to play models.
i have been experimenting with grayscale images as heightmaps. Yet, im trying to get the right size to go along with the water.
and is scalling too much bad? i need a huge islands with water. ive tried 256x256, and then i scale it a lot, but then the water looks too small, and the textures are too large for up-close games.


Offline sunsett

Senior Member




ribbit!


« Reply #1 - Posted 2007-03-27 17:59:16 »

I would recommend going to the jME forum as only a VERY small number of the jME community hang out here.

http://www.jmonkeyengine.com/jmeforum/
Offline DarkMortar

Junior Member




Java Padawan


« Reply #2 - Posted 2007-03-27 22:56:29 »

oh, ok, i already did basically post the same question there before i posted this one, just everthing feel so "slow" at replies.

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Offline sunsett

Senior Member




ribbit!


« Reply #3 - Posted 2007-03-29 14:31:45 »

Slow on the jME forum?  I find that hard to imagine.  Tongue

I can barely keep up with all the posts so perhaps it got lost in the shuffle, if you don't hear anything for a while you can always bump it.
Offline DarkMortar

Junior Member




Java Padawan


« Reply #4 - Posted 2007-03-30 22:02:24 »

its alright, i pretty much figured it all out, pretty much rendering less triangles is better, so expanding the terrain is faster, so the farplane will render less triangles. large 513x513 maps are for giantormus environemnts.

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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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