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  Simple AI logic with (J)CSP?  (Read 3037 times)
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Offline broumbroum

Junior Member





« Posted 2007-03-23 11:20:09 »

Does anybody know if it is usual to use JCSP API for AI logics and/or graphics rendering?

 Cheesy I found out that JCSP has got good processed Classes and I wondered if it could fit to my game project.

 Huh Huh Huh Huh  http://www.cs.kent.ac.uk/projects/ofa/jcsp/jcsp1-0-rc7/jcsp-docs/

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Offline t_larkworthy

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« Reply #1 - Posted 2007-03-26 16:01:09 »

I don't think so. Concurrency in games is not usually too hard to just do. What kind of game are you doing? 

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Offline broumbroum

Junior Member





« Reply #2 - Posted 2007-03-26 21:35:13 »

A kind of battle game Street Fighter-like.
That is my point, it ain't the easiest way to implements such a Communicating Sequence of Processes in a small game like this.

I wonder about the ActiveComponents that are built in this library of JCSP. They seem to allow more reactivity with safer stability in multi-thread environments.

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Offline t_larkworthy

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« Reply #3 - Posted 2007-03-27 01:56:31 »

Sorry, clarify your point. You want to over engineer becuase you want to play with JCSP? Thats a good enough reason to use it. Otherwise, the AI for such a game is too easy to do: just intergrate it as part of the game loop without concurrancy.
I would say a concurrent approach would actually make an AI worse than just doing some kind of probabalistic min-max.

Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.
Offline broumbroum

Junior Member





« Reply #4 - Posted 2007-03-27 23:56:52 »

thank you for this observation.... actually I'm still waiting for my Sprites to load properly, but I overrided the render component from ActiveComponent to get it smoother. For the moment I'm unable to give any results...  Roll Eyes

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on sf.net: /projects/sf3jswing
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dev' VODcast[/ur
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