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  2-in-1 for a native graphics api binding  (Read 6210 times)
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Offline Riven
« League of Dukes »

JGO Overlord


Medals: 438
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Hand over your head.


« Reply #30 - Posted 2007-03-23 15:55:48 »

My opinion is nobody on this Java forum is interested, because everybody that is interested in DirectX, doesn't use java (and therefore doesn't use this forum).

To get some DirectX coders here, we need a DirectX binding first...

My C skills are lacking bigtime, so I can't volunteer for it either.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Projects: Revenge of the Titans, Titan Attacks, Droid Assault, and Ultratron
Offline erikd

JGO Knight


Medals: 3
Projects: 3


Maximumisness


« Reply #31 - Posted 2007-03-23 17:10:31 »

Quote
My opinion is nobody on this Java forum is interested, because everybody that is interested in DirectX, doesn't use java (and therefore doesn't use this forum).

Well....

Quote
I for one will feel much safer knowing there is a DX binding available for Java should I need to unlock that 35% of Windows machines (actual statistic I have measured myself over 3 years) that don't have OpenGL.

I think we'd have at least one forum member interested, and with good reasons.
35% of windows users is a lot of potential left on the table without a DX binding, a large figure which might even rise in the near future...
I'd say anyone remotely interested in using java for commercial games will be interested.

Offline c_lilian

Senior Member


Projects: 1


Java games will probably rock someday...


« Reply #32 - Posted 2007-03-23 17:18:05 »

I'm also interested, but currently too busy to work on that subject  Sad

Java needs a DX binding to attract developpers from outside our community, once they're in, there are many chance everybody will benefit from their contributions.


Lilian Smiley

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