2d platformer game with shooting, dialogs, quests, items, etc. Very close to diablo style, but with simpler rolesystem.
Player take quests (simple, kill smbdy) and go through many monsters, pick items. \ Develop skills that allow specific gameplay (like: stealth and kill, or shoot from far, or gather all enemies and kill them at once, or etc). Pick up, sell and buy items.
Story will be linear, but player will able to choose how to solve next problem.
Control will be with keyboard and mouse.
Slick (graphical library)
phys2d (physics engine)
programmers, artists, writers
me, project leader, manager, programmer (I will share, with pleasure, my workload and responsibilities with other team members
curently few people try to help (2 artists, and programmer, but not permanent)
as you see from screenshot, sprite artist is highly required
Previous Work by Team:
I'll finish this project on some day. Every help bring near that day =)
Version in svn is always keep runnable, all libraries in folder lib.
for now, I'll be happy for any feedback. It can be about scenario, graphics, source code, or somethig else
Especially I will be pleased if anyone help organaze and manage this project.