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  Is this about JOGL or something else?  (Read 5495 times)
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Offline Kommi

Junior Devvie




All opinions will be lined up and shot!


« Posted 2003-07-28 11:00:27 »

http://www.gamedev.net/info/news/FullStory.asp?StoryID=5389

this artice on gamedev.net, are they speaking of JOGL or something else?

Kommi
Offline shawnkendall

Senior Devvie





« Reply #1 - Posted 2003-07-28 12:21:34 »

Although I slashdot ;-) I read the article.
What the heck is it?  Tell me this is not another seperate effort for OpenGL bindings but that this is a SIGGRAPH annoucement about JOGL...? :-D

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline aNt

Senior Devvie




AFK


« Reply #2 - Posted 2003-07-28 13:01:31 »

all cool with me.. it gets the java opengl out there and thats cool with me Smiley.. more the cooler..
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Offline Mojomonkey

Senior Devvie




ooh ooh eee eeee


« Reply #3 - Posted 2003-07-28 13:33:41 »

yes, but is it cool?

Don't send a man to do a monkey's work.
Offline Daath

Junior Devvie




Java games rock!


« Reply #4 - Posted 2003-07-28 14:04:30 »

but it is NOT  JOGL we are talking about here...so can anybody tell me what is the idea behind having two identical projects?
Offline kevglass

« JGO Spiffy Duke »


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« Reply #5 - Posted 2003-07-28 14:08:01 »

Reading the text, the new joint project is aimed at OpenGL ES, isn't that the mobile based thing?

Kev

Offline Daath

Junior Devvie




Java games rock!


« Reply #6 - Posted 2003-07-28 14:13:20 »

could be..... but term "mobile terminal" can mean lotta different things
Offline Daath

Junior Devvie




Java games rock!


« Reply #7 - Posted 2003-07-28 14:16:29 »

one way or the other it is quite amusing  how many API we will have soon .... providing they all get finished before we get into something new  Grin
Offline DavidYazel

Junior Devvie




Java games rock!


« Reply #8 - Posted 2003-07-28 15:38:01 »

Justin Couch just wrote on the Java3D mailing list:

"This has been a very long time in the making. I'll try to find the other press release. It is now formal that Sun and SGI will be developing formal OpenGL bindings to Java. Note that this is _not_ the JOGL project on
JavaGaming. "


David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Offline Mojomonkey

Senior Devvie




ooh ooh eee eeee


« Reply #9 - Posted 2003-07-28 15:58:11 »

That makes it sound like it's not just for mobile platforms and is a binding within the core API. Which would then mean, why would you want to use JOGL? What's going on here? Is there no communication within Sun? Could this mean JOGL is the test bed? This is a little strange I think.

Don't send a man to do a monkey's work.
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Offline Markus_Persson

JGO Wizard


Medals: 16
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Mojang Specifications


« Reply #10 - Posted 2003-07-28 16:05:21 »

I hope that new api exposes swapBuffers(). Wink

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Offline DavidYazel

Junior Devvie




Java games rock!


« Reply #11 - Posted 2003-07-28 16:43:52 »

It has been my experience that we would not get a fully clear, concise and accurate answer on this type of quesion.

David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Offline Mithrandir

Senior Devvie




Cut from being on the bleeding edge too long


« Reply #12 - Posted 2003-07-28 17:26:14 »

This is a full binding to all of the OpenGL specification, not just OpenGL ES. ES is both a subset of OpenGL 1.3 and additional functionality (eg fixed-point API calls),. The Java bindings for ES will form a part of this binding work.

Because of this dependency, it will not be using JOGL as the base (at least from what my Sun and SGI contacts are telling me - I'm one layer outside of the inner loop). JOGL is heavily dependent on AWT, which makes its usage in a mobile environment very difficult.

Note also that the forces inside Sun that have been pushing this are not the people traditionally associated with 3D graphics inside of Sun and therefore has, mostly nothing to do with the Java Gaming stuff here.

The site for 3D Graphics information http://www.j3d.org/
Aviatrix3D JOGL Scenegraph http://aviatrix3d.j3d.org/
Programming is essentially a markup language surrounding mathematical formulae and thus, should not be patentable.
Offline AndersDahlberg

Junior Devvie





« Reply #13 - Posted 2003-07-28 17:49:57 »

Sun management (no offence to you guys doing a great job on these forums/jogl) never stops amuse me Roll Eyes

A glimpse in to the future:
Soon(tm) management will probably decide that java3d should be renamed javagl2.0 and launch a private expert group that in the year 2010 presents it's first draft. Then java programmers interested in writing high performance games will step up and use nio buffers to interact with opengl3.0, whereas another division of Sun starts the JoGL3 open source project etc etc  Grin
Offline josgood

Senior Newbie




Nudge reality.


« Reply #14 - Posted 2003-07-28 18:04:59 »

I'm grumpy that it took Sun and SGI SEVEN years to get with it.  I'm pleased that they'll being using the JCP.
Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #15 - Posted 2003-07-28 19:01:18 »

I really hope that this means that  JOGL is adopted as the initial implementation and pulled into the JRE core and is always up to date and fully supported.... and there isn't wasted duplicate effort...

But I have a feeling this is going to create a bit of a mess instead Sad.

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Line: 161