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  copying the zbuffer to the alpha channel of an FBO  (Read 728 times)
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Offline Koen Samyn

Senior Newbie





« Posted 2007-03-09 10:16:20 »

Hi,

as the subject says I would like to copy the contents of the zbuffer to the alpha channel of a render target.
Is this possible ?

The reason I want to do this is to make a water surface more opaque when it is further away.

Koen

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