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  Run a JOGL application with NVPerfHUD  (Read 2292 times)
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Offline stoner

Junior Newbie





« Posted 2007-03-09 09:05:46 »

Hi everybody

On the Nvidia developer I saw the NVPerfHUD tool (http://developer.nvidia.com/object/nvperfhud_home.html)
and I thought it would be interesting to check my jogl application with it.

Has anybody an idea how I can run my application with NVPerfHUD?

Thanks!
Offline pepijnve

Junior Devvie




Java games rock!


« Reply #1 - Posted 2007-03-09 13:15:02 »

NVPerfHUD is a Direct3D tool. Since it doesn't work with OpenGL it won't work with jogl either.
Offline stoner

Junior Newbie





« Reply #2 - Posted 2007-03-09 13:59:21 »

ok, next time I'll read the specification more precisely...   Smiley

thanks anyway!
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Offline emzic

Senior Devvie





« Reply #3 - Posted 2007-03-10 17:27:31 »

it is however possible to run jogl with gdebugger:
http://www.gremedy.com/products.php

www.embege.com - personal website
webstart blendinspect - OpenGL BlendingModes visualization.
Offline elect

Junior Devvie





« Reply #4 - Posted 2012-02-07 16:18:11 »

it is however possible to run jogl with gdebugger:
http://www.gremedy.com/products.php

First of all, sorry for necroposting

But I am very interested in this gdebugger (since it looks pretty awesome) and I'd like to ask how could I use with JoGL..
Offline elect

Junior Devvie





« Reply #5 - Posted 2012-02-09 14:06:05 »

it is however possible to run jogl with gdebugger:
http://www.gremedy.com/products.php

First of all, sorry for necroposting

But I am very interested in this gdebugger (since it looks pretty awesome) and I'd like to ask how could I use with JoGL..

Found:



You have to point an executable, that is java.exe

Choose a working directory

And exploiting the last field (Arguments) to point our jar ("-jar C:/tmp/wtf.jar")
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