Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (121)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 28 29 [30] 31 32 ... 39
  ignore  |  Print  
  TUER: Truly Unusual Experience of Revolution, FPS using JOGL  (Read 210869 times)
0 Members and 1 Guest are viewing this topic.
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #870 - Posted 2011-01-19 21:19:33 »

Quote
I understand that some developers make games to earn money but I already have a job and I don't see my own project as a product. I quickly get discouraged when money comes to my projects...
I don't want to derail this conversation, but this is something I still don't really get about you (unless you're insanely rich or something  Wink).
As I see it, you put a lot of effort in the work you do in your free time, so why not make some money off it? Your game IS a product of your work, and if you can enjoy some financial return from your work, then why not? The work you do in your free time can be just as valuable as the work you do at the office (or wherever your job is); I don't really see the difference.

Offline gouessej
« Reply #871 - Posted 2011-01-19 22:46:05 »

Quote
I understand that some developers make games to earn money but I already have a job and I don't see my own project as a product. I quickly get discouraged when money comes to my projects...
I don't want to derail this conversation, but this is something I still don't really get about you (unless you're insanely rich or something  Wink).
As I see it, you put a lot of effort in the work you do in your free time, so why not make some money off it? Your game IS a product of your work, and if you can enjoy some financial return from your work, then why not? The work you do in your free time can be just as valuable as the work you do at the office (or wherever your job is); I don't really see the difference.
I'm communist, I think that our lives are more important than the profits. My game is not a product, it is rather a modest gift offered to the community. I'm not rich, I come from a very poor family, I work as an engineer/researcher in computer science. I feel very happy when someone tells me that my game has been useful by any way, it is my social contribution, I like sharing. I really think that sharing should be the rule, not only an option. I help people to find flats, jobs, internships, etc... I share my knowledge. When I was a child, I was sad because I couldn't afford many video games. I can't sell a game, really. I understand that you find me strange, it is not a problem for me.

Offline dishmoth
« Reply #872 - Posted 2011-01-20 10:08:51 »

Quote
I understand that some developers make games to earn money but I already have a job and I don't see my own project as a product.
I don't want to derail this conversation, but this is something I still don't really get about you (unless you're insanely rich or something  Wink).
As I see it, you put a lot of effort in the work you do in your free time, so why not make some money off it?
(At the risk of derailing the conversation further...)
It's not just communists who share Julien's view on this.  The idea of making money from a hobby seems contradictory to me.  Sort of like taking your first golf lesson and asking the instructor how long it's likely to be before the cash starts flooding in. Wink
Simon

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #873 - Posted 2011-01-20 11:29:00 »

(At the risk of derailing the conversation further...)
It's not just communists who share Julien's view on this.  The idea of making money from a hobby seems contradictory to me.  Sort of like taking your first golf lesson and asking the instructor how long it's likely to be before the cash starts flooding in. Wink
Simon

I have to agree on that . I work with telecom billing systems, and the people who know that I write games keep asking me why I don't find a job as a game programmer . But I'm sure if I try to work with this, it will spoil my pleasure because it won't be a hobby anymore : it'll be just work .

(However I wouldn't mind if anybody paid for the games I make as a hobbist Wink )

Online princec

JGO Kernel


Medals: 409
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #874 - Posted 2011-01-20 11:33:44 »

Oh I dunno about that Smiley

Cas Smiley

Offline gouessej
« Reply #875 - Posted 2011-01-20 11:42:42 »

It's not just communists who share Julien's view on this.  The idea of making money from a hobby seems contradictory to me.  Sort of like taking your first golf lesson and asking the instructor how long it's likely to be before the cash starts flooding in. Wink
Making money from a hobby is contradictory in my humble opinion because then it is no more a hobby. I remind I'm communist for some other reasons, I chose the GPL not to bother people but because I consider sharing should be the rule.

I have to agree on that . I work with telecom billing systems, and the people who know that I write games keep asking me why I don't find a job as a game programmer . But I'm sure if I try to work with this, it will spoil my pleasure because it won't be a hobby anymore : it'll be just work .

(However I wouldn't mind if anybody paid for the games I make as a hobbist Wink )
I know what you're talking about. I tried to help a friend on a commercial project and I became quickly demotivated because the money spoiled me the pleasure of creating anything. If someone gives me some money to compensate the money that I spent when I used JMonkeyEngine, I won't refuse but I don't want to earn money with my project.

Online princec

JGO Kernel


Medals: 409
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #876 - Posted 2011-01-20 11:46:52 »

Personally I find there's no better genuine measurable indication of appreciation than when someone gives me money for things I do. Otherwise the things I do are, quite literally, worthless.

Cas Smiley

Offline markus.borbely

Junior Duke





« Reply #877 - Posted 2011-01-21 08:46:30 »

Personally I find there's no better genuine measurable indication of appreciation than when someone gives me money for things I do. Otherwise the things I do are, quite literally, worthless.

Cas Smiley

I think there is a huge difference between:

* Here, have a lump of money, now implement this game I have decided!
* Wow, what a cool game you have made, have some of my money.
Offline krasse
« Reply #878 - Posted 2011-01-21 10:31:14 »

I don't agree, the most valuable thing is shown in this video:

http://www.youtube.com/watch?v=HV8tII-1y_E

Online princec

JGO Kernel


Medals: 409
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #879 - Posted 2011-01-21 11:03:33 »

@krasse - haha Smiley

@markus.borbely - indeed there is a massive difference! I can't tell you how much better it is to be truly working for myself now than it is to work for The Man. I couldn't do an actual job as a games programmer or designer. I wonder if gouessej had a go at making a game for sale and quitting his job he might feel very differently about it all. Well, he definitely would, coz otherwise he'd starve and end up living in the French equivalent of a cardboard box (some sort of chateau in the South of France I bet, hehe).

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline dishmoth
« Reply #880 - Posted 2011-01-21 11:21:30 »

Paying customers => Customer Support.
At that point I lose interest.

Online princec

JGO Kernel


Medals: 409
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #881 - Posted 2011-01-21 11:23:52 »

I think that's probably the wrong attitude to take to both freeware and commercial software. If you don't bother to support freeware, you devalue the software even more. It's just something you have to do, and be good at.

Support is more than just "it doesn't work" and stacktraces. I usually have to answer an email every day from people asking me strange random stuff about games design or whatever. I also get loads of fan mail saying how amazing we are. It makes getting up in the morning enjoyable. So don't be too quick to disparage customer support!

Cas Smiley

Offline dishmoth
« Reply #882 - Posted 2011-01-21 11:41:11 »

Good answer.
Just out of curiousity, how much of your time percentage-wise would you estimate you spend on business stuff (customer support, marketing, etc.) as opposed to development?

Offline gouessej
« Reply #883 - Posted 2011-01-21 12:03:02 »

@markus.borbely - indeed there is a massive difference! I can't tell you how much better it is to be truly working for myself now than it is to work for The Man. I couldn't do an actual job as a games programmer or designer. I wonder if gouessej had a go at making a game for sale and quitting his job he might feel very differently about it all. Well, he definitely would, coz otherwise he'd starve and end up living in the French equivalent of a cardboard box (some sort of chateau in the South of France I bet, hehe).
I have not tried to leave my job, I have accepted to do something less interesting than developping games to pay the bills and I go on "working" on my game on my spare time. I have to admit that, when I work a lot both at work and on my spare time, I'm very tired and it will have some consequences on my personal life. I try to have a rest more frequently. It is quite difficult to find some time especially when I'm not single and I don't plan to sacrifice my sentimental life for my game.

I have still some problems when I use very big textures on some graphics cards. I would like to find an elegant workaround to force Ardor3D to use smaller textures than the maximum texture size indicated by the hardware.

Online princec

JGO Kernel


Medals: 409
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #884 - Posted 2011-01-21 12:12:40 »

Good answer.
Just out of curiousity, how much of your time percentage-wise would you estimate you spend on business stuff (customer support, marketing, etc.) as opposed to development?

Depends on when there's a new release. Humble Bundle = 1000 emails in a month. Normally, only 100. On average they take about 5 minutes each to sort out.

Cas Smiley

Offline gouessej
« Reply #885 - Posted 2011-01-21 21:10:15 »

The number of weekly users of TUER from the Chrome Web Store has been multiplied by 4 in only a few weeks  Grin I'm very happy and I thank once more Markus Borbély for the rocket launcher that will be added very soon. The icon with the hammer and the sickle is quite explicit Smiley

Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #886 - Posted 2011-01-24 18:50:35 »

Quote
I think there is a huge difference between:

* Here, have a lump of money, now implement this game I have decided!
* Wow, what a cool game you have made, have some of my money.

Huge difference of course, but I don't think this difference is really all that relevant to the discussion.
Seemingly it's just a matter if you feel getting money from your efforts gets the satisfaction you're looking for. I guess it depends on the nature of the efforts.
For example, if I'm creating a game that I feel people can enjoy, I think it's highly rewarding getting some money out of it, while on the other hand I wouldn't even consider making money off helping others on a forum (being able to ask questions myself there is the reward here). A forum is a community, so perhaps I'm selectively communist there, then Wink

Online princec

JGO Kernel


Medals: 409
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #887 - Posted 2011-01-24 19:53:05 »

Actually for me the satisfaction has nothing to do with money, I get all the satisfaction from the praise and glowing emails and such. But the hard measurement of just how much something is worth to other people is comes with the conversion rate and the money coming in.

Cas Smiley

Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #888 - Posted 2011-01-24 20:24:26 »

Actually for me the satisfaction has nothing to do with money, I get all the satisfaction from the praise and glowing emails and such. But the hard measurement of just how much something is worth to other people is comes with the conversion rate and the money coming in.

Cas Smiley

I see your point, but if it would have nothing to do with money, you wouldn't ask money for your games, would you? Wink
Maybe "satisfaction" is not the right word here, maybe "reward" is better. I mean, praise and glory is all very satisfying, but how satisfying is it to be ultimately able to make a living out of the work where obviously your heart is? Isn't that your goal at the end of the day? I know things aren't this B&W but if you had to choose, would you prefer just receiving glowing emails, or a nice cheque from puppygames every month?

Online princec

JGO Kernel


Medals: 409
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #889 - Posted 2011-01-24 20:26:13 »

Honestly, if I didn't have to make the money to live, I'd be writing really weird games just for the hell of it. As it is though I don't have the choice so I think of the money like a hiscore table Smiley

Cas Smiley

Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #890 - Posted 2011-01-24 20:51:09 »

Honestly, if I didn't have to make the money to live, I'd be writing really weird games just for the hell of it. As it is though I don't have the choice so I think of the money like a hiscore table Smiley

Cas Smiley

You didn't answer my question, though Smiley
If I didn't have to make money to live, I'd be traveling the world and make really badly made movies out of it, just to get bored afterwards and create a band that makes music that nobody wants to hear, interleaved with useless game creation sessions  Grin
Realistically, I do have to make money, so the question is: Do you strive for making that living off something you love, or doing it for The Man and do something you love for praise and glory only?
It's actually a question that I find difficult to answer for myself, but I do know that every step towards the former is hugely satisfying. Glowing emails at my day job notwithstanding Smiley

Online princec

JGO Kernel


Medals: 409
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #891 - Posted 2011-01-24 21:29:09 »

Well, at the end of the day the bottom line's the most important bit. I'm trying to find that magical intersection of the 3 Venn diagram areas: games that sell, games I like to make, games I am able to make.

Cas Smiley

Offline gouessej
« Reply #892 - Posted 2011-01-25 15:18:46 »

Then I miss one part of the diagram lol.

Offline provenza24

Senior Newbie


Projects: 1



« Reply #893 - Posted 2011-01-27 15:42:45 »

Hi !

Speaking of your free time and sentimental life, i saw you in a tv show last year if i remember well
did it help you to find a girl, or you're single ?

Regards / Franck
Offline gouessej
« Reply #894 - Posted 2011-01-27 17:58:40 »

Hi Franck!

Hi !

Speaking of your free time and sentimental life, i saw you in a tv show last year if i remember well
did it help you to find a girl, or you're single ?

Regards / Franck
It did not help, it frightened interesting women and it attracted superficial women. Now people are going to forget this silly reality TV show, I'm still single but ... I spend some time with a  pretty Meetic girl once a week  Grin

Offline gouessej
« Reply #895 - Posted 2011-01-27 22:39:50 »

I realized that I broke something on my machine when trying to install several Doom clones written in C/C++. I tried to remove Mesa because JOGL was using it instead of the Xorg driver for my ATI Radeon 9250 Pro but I broke KDE. The development of TUER will be a bit slow this week and the next one until I switch from Mandriva Linux 2010 to Debian Linux. I will buy another graphics card, an Nvidia Geforce 7600 GT supporting OpenGL 2.0 and I will go on testing TUER on another crappy machine with a Matrox Millenium G200 or with an ATI Radeon 9250 Pro. I'm glad to see that JOGL works really fine with Mesa  Grin

Offline gouessej
« Reply #896 - Posted 2011-02-16 10:32:00 »

Hi!

My screen was broken and my graphics card has some problems. I will get a new screen Sunday and another graphics card tomorrow. Then the development of TUER will resume.

Offline gouessej
« Reply #897 - Posted 2011-02-19 12:45:45 »

Hi!

I have now a decent graphics card: NVIDIA Geforce 7600 GT. I still use my half broken 15 inch screen. I was ill yesterday, I hope the development of TUER will resume soon.

Offline EgonOlsen
« Reply #898 - Posted 2011-02-19 20:24:28 »

Decent? It's a five year old midrange card. It's better than what you had before though.

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #899 - Posted 2011-02-19 20:39:08 »

yeh, its a bit dated now.

The 9600GT is also pretty good low end card these days (can be found for like £20).

Still a good choice though, as Nvidia drivers are much better then ATI on linux.
Pages: 1 ... 28 29 [30] 31 32 ... 39
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

theagentd (15 views)
2014-10-26 05:46:29

Longarmx (52 views)
2014-10-17 17:59:02

Norakomi (45 views)
2014-10-17 05:22:06

Norakomi (34 views)
2014-10-17 05:20:20

lcass (39 views)
2014-10-16 06:18:58

TehJavaDev (68 views)
2014-10-14 14:39:48

TehJavaDev (68 views)
2014-10-14 14:35:47

TehJavaDev (60 views)
2014-10-14 14:32:37

BurntPizza (74 views)
2014-10-12 13:24:42

BurntPizza (45 views)
2014-10-12 13:10:45
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-10 12:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-03 12:36:02

List of Learning Resources
by Longor1996
2014-08-17 00:40:00

List of Learning Resources
by SilverTiger
2014-08-06 09:33:27

Resources for WIP games
by CogWheelz
2014-08-02 06:20:17

Resources for WIP games
by CogWheelz
2014-08-02 06:19:50

List of Learning Resources
by SilverTiger
2014-08-01 06:29:50

List of Learning Resources
by SilverTiger
2014-08-01 06:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!