I was hoping to do more this year, but I found myself initially uninspired and later mired in move stuff and work.
This is, in short, a port of a board game I read a 2-sentence description of on Slashdot once. You are the black penguin; your goal is to collect the most fish. Control is entirely mouse-driven; click one of the tiles adjacent to your penguin to move there. As you move, spaces will crumble behind you, rendering them impassible; the game ends when there are no remaining moves for anyone.
This is a bit of a deviation from the sort of thing I've done before. Personally, I'm only kind of happy with it- I like the way it looks, and I think that the AI is pretty impressive considering the game fits in 4k. On the other hand, the game is okay but isn't as viscerally fun as the games I've made for the contest before.
The penguins were taken from an old NES game that I found sprites for online. The fish were drawn by hand. I do want to tweak the penguin's colors a little so they'll be more neutral- especially that green one. The wave effect needs some work too (that's what those little white things in the background are supposed to be), but I'm not sure if I'm going to have time to redo that.
I don't have time to do a lot of tweaking because of the obvious encroaching deadline... I'd appreciate it if people would download it and let me know if there are any major errors, though. I've also not tried it on any machine but my Mac, so let me know if the graphics need to be tweaked on other OSes.