Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (482)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (550)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  sendToServer() - help  (Read 1453 times)
0 Members and 1 Guest are viewing this topic.
Offline Alkix

Junior Newbie





« Posted 2007-02-20 00:04:07 »

Can someone please layout the steps required to get the ClientConnectionManager.sendToServer() method to activate the SimUserDataListener.userDataReceived(UserID arg0, ByteBuffer arg1) callback function?

You can assume that my client is already connected to the server, and that an instance of the class that implements SimUserDataListener has already been created and registered.  It has also joined a channel.

I would really appreciate the help, no matter what I do I can't get the server to respond to messages sent from my client.

Offline Alkix

Junior Newbie





« Reply #1 - Posted 2007-02-22 16:48:59 »

Update - Fixed

But I'm not sure exactly why the problem was fixed.  Basically, it worked as soon as  I deleted the persistent_store folder and rebooted the server.  Can anyone help shed some light on this.  Could it be because I update the functionality of the Player class so I had to remove all previous versions of them?  Could it have something to do with the userID?

-Alkix
Offline Mr_Light

Senior Member




shiny.


« Reply #2 - Posted 2007-02-23 00:29:16 »

is it related to

( 1 ) Everytime I change the definition of a GLO I have to clear the object store

This is because we use Serialization for the object store.  By default, Java Serialization
generates a dynamic serialVersionUID for the object from its signiture.  When you make chnages to an
Object's Class, you often chnage the signiture.  The solution is to put the following in your class:

Code:

private static final long serialVersionUID = 1L;


If you use Eclipse, it will generate this for you with one click.

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CopyableCougar4 (14 views)
2014-08-22 19:31:30

atombrot (28 views)
2014-08-19 09:29:53

Tekkerue (25 views)
2014-08-16 06:45:27

Tekkerue (23 views)
2014-08-16 06:22:17

Tekkerue (15 views)
2014-08-16 06:20:21

Tekkerue (22 views)
2014-08-16 06:12:11

Rayexar (61 views)
2014-08-11 02:49:23

BurntPizza (39 views)
2014-08-09 21:09:32

BurntPizza (31 views)
2014-08-08 02:01:56

Norakomi (37 views)
2014-08-06 19:49:38
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!