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  Z buffers and transparancy  (Read 581 times)
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Offline kaffiene

Senior Member


Medals: 2



« Posted 2007-02-12 22:03:55 »

Hey there

Whats the usual solution to rendering transparent objects when using the z-buffer?  I have a partially transparent quad I'm rendering which I want to be occluded by geometry in front of it (which works) but the transparent parts of the quad write into the z-buffer and obscure stuff behind the quad which should otherwise be visible.

any ideas?

thx!

Offline Riven
« League of Dukes »

JGO Overlord


Medals: 463
Projects: 4


Hand over your head.


« Reply #1 - Posted 2007-02-12 22:26:47 »

Uhm.. Google?


1. render opaque geometry (roughly front to back)
2. render transparant geometry (strictly back to front)

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