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  Swing GUI on (Non-HUD) Rectangles  (Read 6489 times)
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Offline ketameme

Innocent Bystander





« Posted 2007-02-07 17:16:00 »

I am trying to find examples and wondering if it is possible to: render and communicate events with Swing GUI's displayed (as textures) on 3D Rectangles (after being rotated, translated, and scaled).
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #1 - Posted 2007-02-07 18:12:46 »

I am trying to find examples and wondering if it is possible to: render and communicate events with Swing GUI's displayed (as textures) on 3D Rectangles (after being rotated, translated, and scaled).

Maybe I am wrong. But I am very sure, that this is definitely not possible. Sorry.

Marvin
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #2 - Posted 2007-02-07 19:04:51 »

Maybe I am wrong. But I am very sure, that this is definitely not possible. Sorry.
You mean it's not implemented. But it shouldn't be too hard to implement it.
Do 3D picking on your plane, then transform the coordinates into the plane space, and convert them into pixel coordinates. Here it is.

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Offline Schabby

Junior Member




The Receding Brow Worm will eat your code!


« Reply #3 - Posted 2007-02-08 18:59:56 »

Hi ketameme, Marvin and I just managed to get FengGUI running on Xith. Why dont you give it a try? Smiley

check out www.fenggui.org

Johannes

PS: An "official" announcement will be made soon   Tongue

Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #4 - Posted 2007-02-08 22:17:54 »

Hi ketameme, Marvin and I just managed to get FengGUI running on Xith. Why dont you give it a try? Smiley

check out www.fenggui.org

Johannes

PS: An "official" announcement will be made soon   Tongue

Is FengGUI capable of being rendered on an object insode a 3D scene? I think, this is what he wants to achive.

Marvin
Offline Schabby

Junior Member




The Receding Brow Worm will eat your code!


« Reply #5 - Posted 2007-02-09 10:45:08 »

Quote
Is FengGUI capable of being rendered on an object insode a 3D scene? I think, this is what he wants to achive.

There is no way to render FengGUI widgets on textures (efficiently) yet. But since they are rendered in the "normal" 3D space, there is no argument against modifying the projection and model matrix a bit.

I toyed around with the a bit couple of months ago and it worked quite well. It is a bit tricky though and I havent materialized an official example how to do that yet. We will probably come up with an example as soon as we have our little "effect framework" in place.

Johannes

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