Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (404)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Sphere Generation  (Read 757 times)
0 Members and 1 Guest are viewing this topic.
Offline zaknixon

Senior Newbie




</bored>


« Posted 2003-07-23 14:52:12 »

I am looking at the quadrics that jogl(opengl) provides, and I was trying to find a way that I can generate my own sphere with textured coordinates.

Does jogl gluSphere generate the texture coordinates automatically, and if so, is it relatively easy to map textures to it?

Thanks

Zak

----------------------------------
Zak Nixon
Software Engineer
Davidson Technologies
-----------------------------------
Offline skytomorrownow

Junior Member





« Reply #1 - Posted 2005-12-14 05:03:10 »

not sure about glutSphere and texture coordinates. if you roll your own: there are two approaches to a sphere - implicit surface and parametric. generally parametric surfaces (NURBS, uv space, etc. ) are used because they are easier to span in finite, user determinable steps -- a key feature to have since you'll be required tessalate yourCustomSphere(). tesselation is a simple process but many many people have worked on it -- it's a large topic.

i believe opengl provides routines for tessalating parametric surfaces, but they are presented only briefly in the red book. might i suggest using a third party tool (such as Maya or 3DSMax, et al) to create geometry, then importing it. the .obj file format is popular. a bare bones loader is included in the jogl demo source (utils), but you'd have to add the texture support. it currently only reads vertices and normals.

anyone here built there own tesselation routines for parametric surfaces? love to hear about it.
Offline pepijnve

Junior Member




Java games rock!


« Reply #2 - Posted 2005-12-14 10:45:41 »

Check the manual pages for gluSphere and gluQuadricTexture...
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (34 views)
2013-05-17 21:29:12

alaslipknot (42 views)
2013-05-16 21:24:48

gouessej (72 views)
2013-05-16 00:53:38

gouessej (71 views)
2013-05-16 00:17:58

theagentd (79 views)
2013-05-15 15:01:13

theagentd (74 views)
2013-05-15 15:00:54

StreetDoggy (116 views)
2013-05-14 15:56:26

kutucuk (139 views)
2013-05-12 17:10:36

kutucuk (140 views)
2013-05-12 15:36:09

UnluckyDevil (148 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.062 seconds with 21 queries.