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Offline NewOnJava

Junior Member




1970 born Java game hobbyer.


« Posted 2007-01-26 14:23:22 »

Removed..
Offline Jackal von ÖRF

Junior Member





« Reply #1 - Posted 2007-01-26 19:23:41 »

Use an EXE wrapper or shell script for setting the VM parameters?

Offline Kova

Senior Member





« Reply #2 - Posted 2007-01-26 20:02:35 »

just curious, why do you need so much chars?
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Legends of Yore - The Casual Retro Roguelike
Offline NewOnJava

Junior Member




1970 born Java game hobbyer.


« Reply #3 - Posted 2007-01-26 21:37:27 »

Removed..
Offline Jordgubben

Junior Newbie





« Reply #4 - Posted 2007-01-30 09:32:50 »

heh, im gonna make an CloseCombat 1,2,3,4,5 clone with multiple players ( no AI ) on each side and my maps will be something like 6000x6000x24 pixels..
im just training my Java skills for a future events..

I might be miss understanding you now since I've never played any of the Close Combat games but if your doing a 6000x6000 pixel then your map would take about 103 MB of memory just for the map. Might I humbly suggest you use a tile map? This is the way most strategy (Warcraft, Command and Conquer, Civilisations, Fire Emblem..) games do it.

If you have a tile size of 32 pixels you need a map of about 180*180 tiles (=6400*6400 pixels) and every tile takes 4 bytes (an int) then the map would cost you about 150 KB of RAM. And if you use need about 256 tiles (should get you far enough) this takes about 750 KB (32*32*256*3 bytes/pixel). Giving you a total map cost of under 1 MB of RAM!

But like I said, I've never played Close Combat so I'm only speculating here.
Offline Kova

Senior Member





« Reply #5 - Posted 2007-01-30 23:30:08 »

I found the answer from Suns pages, thanks for you anyway..

please tell...
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