heh, im gonna make an CloseCombat 1,2,3,4,5 clone with multiple players ( no AI ) on each side and my maps will be something like 6000x6000x24 pixels..
im just training my Java skills for a future events..
I might be miss understanding you now since I've never played any of the Close Combat games but if your doing a 6000x6000 pixel then your map would take about 103 MB of memory just for the map. Might I humbly suggest you use a tile map? This is the way most strategy (Warcraft, Command and Conquer, Civilisations, Fire Emblem..) games do it.
If you have a tile size of 32 pixels you need a map of about 180*180 tiles (=6400*6400 pixels) and every tile takes 4 bytes (an int
) then the map would cost you about 150 KB of RAM. And if you use need about 256 tiles (should get you far enough) this takes about 750 KB (32*32*256*3 bytes/pixel). Giving you a total map cost of under 1 MB of RAM!
But like I said, I've never played Close Combat so I'm only speculating here.