Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (564)
Games in Android Showcase (151)
games submitted by our members
Games in WIP (605)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  ALT key causes an error  (Read 1418 times)
0 Members and 1 Guest are viewing this topic.
« Posted 2003-07-23 06:39:23 »

I got a small Jogl application running with a GLCanvas inside an AWT Frame and some Swing components sitting next to the GLCanvas (no overlapping). There's an Animator class, some java.util.TimerTask classes, etc. The key event listener I registered to the GLCanvas.

Everything works fine. Until you press the ALT key (the left or right one; doesn't matter). Then the following error stack is being reported:

     at javax.swing.SwingUtilities.getWindowAncestor(Unknown Source)
     at$AltProcessor.postProcessKeyEvent(Unknown Source)
     at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
     at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
     at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
     at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
     at java.awt.Component.dispatchEventImpl(Unknown Source)
     at java.awt.Component.dispatchEvent(Unknown Source)
     at java.awt.EventQueue.dispatchEvent(Unknown Source)
     at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
     at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
     at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
     at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
     at Source)

Unfortunately I'm no Java/Swing expert (let alone Jogl/OpenGL :-) so don't have any idea what I am doing wrong.

What could I do in order to find the error/bug/... ?
« Reply #1 - Posted 2003-07-24 03:50:45 »

So actually all your ALT keys do work pretty well when key-listened to an AWT GlCanvas, and the above error just pops up on my silly Win2000 box.

Btw it's the international version of the JRE 1.4.2_X used within Europe, so maybe there's some difference in keyboard handling...?
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

theagentd (1 views)
2015-03-27 23:08:20

wxwsk8er (51 views)
2015-03-20 15:39:46

Fairy Tailz (42 views)
2015-03-15 21:52:20

Olo (28 views)
2015-03-13 17:51:59

Olo (30 views)
2015-03-13 17:50:51

Olo (33 views)
2015-03-13 17:50:16

Olo (40 views)
2015-03-13 17:47:07

ClaasJG (30 views)
2015-03-10 11:36:42

ClaasJG (38 views)
2015-03-10 11:33:01

Pippogeek (45 views)
2015-03-05 14:36:23
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!