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  Double byte characters.  (Read 754 times)
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Offline zappsweden

Junior Member




Java games rock!


« Posted 2007-01-23 14:02:48 »

I am working on a game where we consider support for languages like Chinese with double byte characters. Anyone did this before? I am wondering if it is tricky and worth the extra effort and how to read from my scripts when using chinese language.

When i read strings from script will they automatically convert to unicode and then from unicode when i print them on screen?
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #1 - Posted 2007-01-23 14:34:54 »

Save it as utf-8... read it as utf-8. As easy as that.

Then you only need some font which is able to display that kind of characters. If you're using a logical font (such as "dialog") it should work (as long as there is some suitable font installed).

弾幕 ☆ @mahonnaiseblog
Offline zappsweden

Junior Member




Java games rock!


« Reply #2 - Posted 2007-01-23 14:48:19 »

Hmm, so this means if I use Haettenschweiler, Impact and other fonts then I need to change that for the Chinese version?
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Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #3 - Posted 2007-01-23 17:27:45 »

Yes, these fonts don't cover the Chinese range.

http://java.sun.com/javase/technologies/core/basic/intl/faq.jsp#desktop-rendering

弾幕 ☆ @mahonnaiseblog
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