Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (497)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  FallDown  (Read 4027 times)
0 Members and 1 Guest are viewing this topic.
Offline bert

Junior Member




Miles of road and miles of code


« Posted 2007-01-21 02:06:22 »

I'm in! I created a game called FallDown for the 4K... I've never done one before! It's really a whole different animal than normal programming because you have to worry so much about space. I'm proud of what I did, though... I need to learn how to consolidate more! I looked at the wiki and I'll see if I can't squeeze out another game before March.
Here it is...
http://www.freewebs.com/xisreal/falldown.htm

w00t, i'm winning
Offline nullterm

Senior Newbie





« Reply #1 - Posted 2007-01-21 02:55:31 »

Simple & clever design, I really like it.  My score was 3576. 

If you can get the size down, maybe spend some bytes on presentation.  But I kinda like the old school look. Smiley
Offline EnderGT

Junior Member





« Reply #2 - Posted 2007-01-21 04:48:17 »

I'm in! I created a game called FallDown for the 4K... I've never done one before! It's really a whole different animal than normal programming because you have to worry so much about space. I'm proud of what I did, though... I need to learn how to consolidate more! I looked at the wiki and I'll see if I can't squeeze out another game before March.
Here it is...
http://www.freewebs.com/xisreal/falldown.htm

Not bad. You need to find the bytes to make it so that the ball won't jump up on top of blocks it should have already passed, and won't fall through blocks that it isn't quite all the way past. Other than that, gameplay is good. Would prefer it to not be fullscreen.

3048 my first time through.

Good job.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline appel

JGO Wizard


Medals: 51
Projects: 4


I always win!


« Reply #3 - Posted 2007-01-21 08:44:05 »

Nice game, I like it. The framerate is a bit slow, but still playable (does get a bit jumpy when you're around 2000-3000 in score).

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline bert

Junior Member




Miles of road and miles of code


« Reply #4 - Posted 2007-01-21 13:36:42 »

Not bad. You need to find the bytes to make it so that the ball won't jump up on top of blocks it should have already passed, and won't fall through blocks that it isn't quite all the way past. Other than that, gameplay is good. Would prefer it to not be fullscreen.

3048 my first time through.

Good job.

About the fullscreen...
I thought it added to the old-schooliness (Atari was not integrated into a Windows environment). I guess you're right, though. I could do a lot better in a window. The fuillscreen was actually what pushed me up against the limit. I'll keep the full-screen version up on my site for anyone who wants it, even though it will be over the limit. I'll make the ball more solid-seeming, too.

w00t, i'm winning
Offline bert

Junior Member




Miles of road and miles of code


« Reply #5 - Posted 2007-01-21 16:34:38 »

New version! After looking at the wiki I decided my entry needed an update. I got rid of the fullscreen and changed some other stuff. Now, the code is smaller and the game is better than ever. The ball will not fall through blocks anymore. Also, I decided to give up a little bit of the old-schooliness and make the ball change colors based on what level you're at. That way you don't have to look in the corner.

w00t, i'm winning
Offline woogley
« Reply #6 - Posted 2007-01-21 17:36:01 »

awesome, nice challenge curve
Offline x30ice

Senior Newbie





« Reply #7 - Posted 2007-01-30 21:07:18 »

The FallDown.jar is at full screen on my 1.5.0_10-b03 (I think it's not the first version 'cause the ball changes its colour).
If you could apply some physics to the ball I think it would improve the game experience.
Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #8 - Posted 2007-02-04 06:27:02 »

4711!  First try Wink

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

BurntPizza (22 views)
2014-09-19 03:14:18

Dwinin (35 views)
2014-09-12 09:08:26

Norakomi (62 views)
2014-09-10 13:57:51

TehJavaDev (89 views)
2014-09-10 06:39:09

Tekkerue (44 views)
2014-09-09 02:24:56

mitcheeb (65 views)
2014-09-08 06:06:29

BurntPizza (48 views)
2014-09-07 01:13:42

Longarmx (35 views)
2014-09-07 01:12:14

Longarmx (40 views)
2014-09-07 01:11:22

Longarmx (36 views)
2014-09-07 01:10:19
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!