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  This may not be correct forum.  R-T Tornado render  (Read 2042 times)
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Offline Virum

Junior Member




Like a leaf in an icy world, memories will fade


« Posted 2002-11-22 20:21:13 »

I wish they gave more character space for titles.  Tongue

Anyway, I have a few problems with rendering a tornado in Real-Time, so I was wondering if there are any tips you guys could give, how much physics this would involve, etc.

I was thinking about making about 4000 pixels, and rotating them at in eclipse patterns, and then moving the starting point of a random group of eclipses in and out.

It's time to prove to your friends that your worth a damn. Sometimes that means dying; sometimes that means killing a whole lotta people.

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Offline javatypo

Junior Member





« Reply #1 - Posted 2002-12-12 18:29:52 »

Is this for your RTS?

I think if you defined some kind of wind speed that affected the speed that you rotated the pixels?

Oh, by the way I read some of the documentation that you put up on your site. Looks like nice work.
Offline Virum

Junior Member




Like a leaf in an icy world, memories will fade


« Reply #2 - Posted 2002-12-12 21:05:30 »

Quote
Is this for your RTS?

I think if you defined some kind of wind speed that affected the speed that you rotated the pixels?

Oh, by the way I read some of the documentation that you put up on your site. Looks like nice work.


I'll look ito doing that, I might need to learn some more math, but I came across something that might help.  Thanks!

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Offline mattocks

Senior Newbie




Java games rock!


« Reply #3 - Posted 2003-05-14 07:10:35 »

http://www.kilty.com/t_model.htm
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