Sub4KWebstart -
http://javaunlimited.net/games/launch.php?type=jnlp&id=127Homepage -
http://www.nullterminator.net/java/sub4k/ControlsLeft - Steer sub left.
Right - Steer sub right.
Up - Surface sub.
Down - Dive sub.
Space - Fire torpedo.
My first entry into the contest, and my first game in Java. Keeping the game under 4K was an interesting experience, using a Makefile to automate all the build steps and adopting programming practices I'd be shot for normally.
But I'm very happy with the way it turned out. The game can have some tense moments when you're submerged, running out of air, and theres a handful of destroyers circling above you.
My high score is 21, so far.
If there was a 16K or 64K version of the contest running, I'd love to do a bigger & better sequel. Any chance of one happening?
B
Pretty good game. My best score so far is 45.
<img src="
http://i63.photobucket.com/albums/h156/endergt/sub4k.png"/>
Technical Feedback:
- Very frequently, keypresses are missed - turning and firing are the primary offenders and this can really screw up a good game.
- more visual feedback would be nice - when are you safely down, when are you all the way up, when are the torpedoes ready
Gameplay feedback:
- Seems like you'll get hit when mostly but not all the way submerged, whereas you'll miss ships when you're mostly but not all the way up. Seems like an imbalance that isn't quite fair.
- Maybe torpedoes could surface after firing? this will allow you to fire while submerged making it easier to survive when there's 7 destroyers on the screen at once
- would be nice to be able to temporarily increase speed (dash, decreases turning ability) or decrease speed (increase turning ability)
Visual feedback:
- ships look quite nice, "ocean" is good, submerged effect is good
- torpedoes look like little sperms. You might want to change this.

Overall, good little game. I'm guessing there was some influence from the Flow game here?