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  Rewriting J3D code to JOGL? Feasible?  (Read 1264 times)
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Offline zaknixon

Senior Newbie




</bored>


« Posted 2003-07-22 16:27:21 »

I have a large scale application writen in Java3D simulating DoD scenerios. Currently, my J3D app works fine for us, but we are looking toward the future of our application.
Would it be feasible to re-design/re-write our libraries to be built on top of JOGL?

What benefits would it have over using straight J3D?

Thanks for all replys.

Zak

----------------------------------
Zak Nixon
Software Engineer
Davidson Technologies
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Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #1 - Posted 2003-07-22 16:29:09 »

Check out DavidYazel's Xith3D. He's writing an engine on top of JOGL that uses a similar interface as J3D. This should make it very easy to port.

Don't send a man to do a monkey's work.
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #2 - Posted 2003-07-22 19:10:19 »

Yep, its actually exceedingly easy to port Java3D to run atop JOGL (and would be greatly surprised if the next release of Java3D didn't do this). The largest bulk of Java3D is Java code so porting would be fairly straightforward if you wanted a 1:1 port. I build a Java3D-like scenegraph that sits atop LWJGL but have since become too busy to pursue its continued development.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
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