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  JSR-231 1.1.1a Released  (Read 97537 times)
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Offline Ken Russell

JGO Coder




Java games rock!


« Reply #30 - Posted 2007-02-20 22:07:18 »

IIRC last year there was a repack needed between two signings (thus my request).

I don't know what happens if you try to sign our jar with another certificate. I am however pretty sure that we are correctly repacking jogl.jar before signing it, which should allow anyone to run Pack200 against it.
Offline K.I.L.E.R

Senior Duke




Java games rock!


« Reply #31 - Posted 2007-02-23 07:51:35 »

Question:
Is gl_pixel_buffer_object_ext is supported?

Vorax:
Is there a name for a "redneck" programmer?

Jeff:
Unemployed. Wink
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #32 - Posted 2007-02-23 16:25:09 »

Is gl_pixel_buffer_object_ext is supported?

Yes, it's been exposed for a long time. There are four enumerated values associated with the extension and the various routines such as glTexSubImage2D and glReadPixels have variants supporting PBOs.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline femi

Innocent Bystander





« Reply #33 - Posted 2007-02-24 21:56:13 »

Hello,
my jogl application worked fine thus far, but for all release candidates, I get flipped textures. I.e. they are turned upside down. Is this behaviour wanted, because I read that you flip texture coordinates for some reason?
I tested the release candidates on a linux amd64 and a windows x86 machine and always get mixed up textures. Is this a bug, or should I expect this behaviour in the release version as well?
Regards,
Olufemi Rosanwo

ps: Thank you for the amazing work done with the jogl project. Finally, Java gaming is becoming feasible
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #34 - Posted 2007-02-25 05:50:26 »

my jogl application worked fine thus far, but for all release candidates, I get flipped textures. I.e. they are turned upside down. Is this behaviour wanted, because I read that you flip texture coordinates for some reason?
I tested the release candidates on a linux amd64 and a windows x86 machine and always get mixed up textures. Is this a bug, or should I expect this behaviour in the release version as well?

This is not a bug but is expected behavior from a change in JOGL 1.1.0-rc2. You need to use the Texture.getSubImageTexCoords() method (or do similar work to what it does internally, especially taking into account the result of Texture.getMustFlipVertically()) to properly compute texture coordinates for displaying a Texture. See this thread for another discussion on this topic.
Offline emzic

Senior Duke





« Reply #35 - Posted 2007-04-05 10:56:37 »

just being curious...

are there any news on the release date of 1.1.0 final?

again, let me tell you, that the jogl guys, especiall Ken, are doing an amazing job. recently i started to love the TextureRenderer. a really great feature! thanks!

www.embege.com - personal website
webstart blendinspect - OpenGL BlendingModes visualization.
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #36 - Posted 2007-04-05 15:17:45 »

are there any news on the release date of 1.1.0 final?

It'll be out as soon as I have a chance to add support to the Texture classes for hardware mipmapping and propagate those changes up to the TextureRenderer and TextRenderer. Hopefully within a couple of weeks.
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #37 - Posted 2007-04-23 00:24:31 »

The final build of JSR-231 1.1.0 has been posted today, April 22, 2007!

This is the official reference implementation of version 1.1.0 of the JSR-231 specification which was posted earlier this month. The binaries and source code are available at the link above. The on-line JOGL demos have been updated to use this release of the code. An extension JNLP file which will permanently point to the 1.1.0 release is now available at
1  
http://download.java.net/media/jogl/builds/archive/jsr-231-1.1.0/webstart/jogl.jnlp


The "current" extension JNLP file listed in the JOGL User's Guide has also been updated and is the best way to ensure your Java Web Started application is always using the most recent release.
1  
<extension name="jogl" href="http://download.java.net/media/jogl/builds/archive/jsr-231-webstart-current/jogl.jnlp" />


The following changes have been made since Release Candidate 3:

  • Bug fixes relating to the addition of the getChosenGLCapabilities() API.
  • A bug breaking 64-bit X11 platforms (Linux/AMD64, Solaris/AMD64) was finally tracked down thanks to John Martin from Sun Microsystems.
  • Cg support was added for Solaris/x86.
  • Improvements and bug fixes to DDS image loading thanks to user bandures.
  • Bug fixes to the TextRenderer class. Added support for only optionally disabling the depth test in TextRenderer and TextureRenderer based on feedback from Dave Collins from the NASA World Wind project.
  • Changed how the TextureRenderer flushes its contents to OpenGL; added a markDirty() method and removed the sync() method. This improves support for multithreaded access.
  • Bug fixes to the TextureIO classes. Added Texture.getAspectRatio(). On suggestion from Chris Campbell from the Java 2D team, added TextureIO.setTexRectEnabled() and isTexRectEnabled() to make it easier to write pixel shaders operating on textures loaded by TextureIO.
  • Added support for automatic mipmap generation via GL_GENERATE_MIPMAP to the TextureIO classes. Added support for mipmapping to the TextureRenderer and TextRenderer classes.
  • The javadoc was updated to link to the OpenGL SDK on-line man pages thanks to Erik Tollerud.
  • A bug in the Java port of gluScaleImage() was fixed.
  • The TextureIO classes' cube map support was fixed; thanks to johnrico2000 for pointing out the problem.
  • Tracked down and documented incompatibility between JOGL and JPackage.org's "compatibility" RPMs thanks to help from Tim Lambert.
  • Fixed a problem in the Java 2D / JOGL bridge when FBOs are in use by the Java 2D / OpenGL pipeline (Issue 274) thanks to help from Chris Campbell.
  • Various other bug fixes.

Thanks to all in the community who tried earlier release builds and provided feedback on the new functionality. You have all helped build a strong base for building portable 3D applications in Java. There are some exciting 3D-related announcements coming up at JavaOne; watch these forums for more information.

On a sad note, Travis Bryson recently left Sun Microsystems. Travis was principally responsible for pushing through the final release of JSR-231; the JSR would not have been completed without him. I'd like to publicly thank Travis for his work on JOGL and wish him well in his travels.
Offline emzic

Senior Duke





« Reply #38 - Posted 2007-04-24 08:00:12 »

congratulations!

and thanks a lot for all your support here in the forums!

keep up the good work!

www.embege.com - personal website
webstart blendinspect - OpenGL BlendingModes visualization.
Offline vanduyne

Innocent Bystander





« Reply #39 - Posted 2007-05-01 16:30:07 »

I am trying to use

  http://download.java.net/media/jogl/builds/archive/jsr-231-1.1.0/webstart/jogl.jnlp

but it appears that jogl.jar is not available at this location on the server:

  #### Java Web Start Error:
  #### Unable to load resource: http://download.java.net/media/jogl/builds/archive/jsr-231-1.1.0/webstart/jogl.jar

Thanks.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #40 - Posted 2007-05-02 00:38:39 »

  #### Java Web Start Error:
  #### Unable to load resource: http://download.java.net/media/jogl/builds/archive/jsr-231-1.1.0/webstart/jogl.jar

I can reproduce this issue and briefly tried a hack which seemed to work but I have a feeling that the non-Pack200-compressed version of this jar will be served up, if at all. I've contacted the site administrators asking about this issue. Hopefully it will be cleared up soon. Please post if you don't see something in the next week or two. You can use jsr-231-webstart-current as a workaround in the interim.
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #41 - Posted 2007-05-08 04:29:21 »

JSR-231 1.1.1 release candidate 1 has been released on May 7, 2007. This is a bug fix release; the JSR-231 specification has not changed. This release contains fixes which make it possible to use the GLCanvas in the NetBeans GUI builder ("Matisse"), as well as fixes to the TextureIO classes which allow them to work on an OpenGL 1.1 implementation.

The Java Web Start binaries at jsr-231-webstart-current have been updated.

Please try the new build and post if you see any problems.
Offline krazykatz

Senior Newbie





« Reply #42 - Posted 2007-05-08 14:44:21 »

I'm guessing that the main web page needs to be updated to say Current Release build 1.1.0 instead of Current Release build 1.0.0.  Good job on getting that release out.
Offline tubamorg

Senior Newbie




Java games rock!


« Reply #43 - Posted 2007-05-08 17:04:35 »

Hey Ken,
I have a scientific application that uses JOGL that people all over the world are using (via Java Web Start). Just yesterday I began receiving complaints from my Linux users that it stopped working.  There seems to be a problem with the jogl.jnlp maybe?  Doesn't seem to affect windows and macs yet.
For reference the application is available at:

mammoth.bcm.tmc.edu/traceview

Error stack:

java.lang.reflect.InvocationTargetException
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at
sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
   at
sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
   at java.lang.reflect.Method.invoke(Method.java:585)
   at com.sun.javaws.Launcher.executeApplication(Launcher.java:1161)
   at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1108)
   at com.sun.javaws.Launcher.continueLaunch(Launcher.java:951)
   at com.sun.javaws.Launcher.handleApplicationDesc(Launcher.java:515)
   at com.sun.javaws.Launcher.handleLaunchFile(Launcher.java:218)
   at com.sun.javaws.Launcher.run(Launcher.java:165)
   at java.lang.Thread.run(Thread.java:595)
Caused by:
java.lang.UnsatisfiedLinkError: /home/k/katsonis/.java/deployment/cache/javaws/http/Ddownload.java.net/P80/DMmedia/DMjogl/DMbuilds/DMarchive/DMjsr-231-webstart-current/RNjogl-natives-linux-i586.jar/libjogl_awt.so:
Can't load IA 32-bit .so on a IA 32-bit platform
   at java.lang.ClassLoader$NativeLibrary.load(Native Method)
   at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1751)
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1660)
   at java.lang.Runtime.loadLibrary0(Runtime.java:822)
   at java.lang.System.loadLibrary(System.java:993)
   at
com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:78)
   at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:101)
   at com.sun.opengl.impl.NativeLibLoader.access$100(NativeLibLoader.java:47)
   at com.sun.opengl.impl.NativeLibLoader$2.run(NativeLibLoader.java:130)
   at java.security.AccessController.doPrivileged(Native Method)
   at com.sun.opengl.impl.NativeLibLoader.loadAWTImpl(NativeLibLoader.java:116)
   at com.sun.opengl.impl.JAWT.getJAWT(JAWT.java:91)
   at
com.sun.opengl.impl.x11.X11GLDrawableFactory.lockToolkit(X11GLDrawableFactory.java:551)
   at
com.sun.opengl.impl.x11.X11GLDrawableFactory.isXineramaEnabled(X11GLDrawableFactory.java:676)
   at
com.sun.opengl.impl.x11.X11GLDrawableFactory.chooseGraphicsConfiguration(X11GLDrawableFactory.java:134)
   at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:409)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:117)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:86)
   at etviewer_2.ETViewer2.<init>(ETViewer2.java:162)
   at etviewer_2.ETViewerFrame.jbInit(ETViewerFrame.java:147)
   at etviewer_2.ETViewerFrame.<init>(ETViewerFrame.java:102)
   at etviewer_2.ETViewerFrame.main(ETViewerFrame.java:737)
   ... 11 more

I am using this in my jnlp file:

<extension name="jogl" href="http://download.java.net/media/jogl/builds/archive/jsr-231-webstart-current/jogl.jnlp" />

Any way to fix this elegantly?

UPDATE:
Java Web Start demo JOGL applications are also crashing on Linux all of our Linux platforms.....
Offline emzic

Senior Duke





« Reply #44 - Posted 2007-05-09 09:42:32 »

thanks Ken!
i've been running 1.1.1RC1 now for a couple of hours and everything seems to work fine.

say, what are the long-term future plans for jogl?
what features are planned for the next major releases?

www.embege.com - personal website
webstart blendinspect - OpenGL BlendingModes visualization.
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #45 - Posted 2007-05-09 15:25:57 »

I'm guessing that the main web page needs to be updated to say Current Release build 1.1.0 instead of Current Release build 1.0.0.  Good job on getting that release out.

Thanks for pointing this out; I've updated the page.
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #46 - Posted 2007-05-09 15:31:03 »

I have a scientific application that uses JOGL that people all over the world are using (via Java Web Start). Just yesterday I began receiving complaints from my Linux users that it stopped working.

Sorry about this. We upgraded the machine used for our Java 3D and JOGL Linux nightly builds (to a recent version of Ubuntu, I think) and it looks like it has a more recent version of libc than many of the Linux distributions out there. This was reported recently in another thread. You should be able to work around this problem for the moment by changing your JNLP file to point to one of the earlier JOGL release JNLPs:

1  
2  
  http://download.java.net/media/jogl/builds/archive/jsr-231-1.1.0/webstart/jogl.jnlp
  http://download.java.net/media/jogl/builds/archive/jsr-231-1.0.0/jogl.jnlp


(note the slight difference in naming convention -- we're going to go with the 1.1.0 convention from now on)

A couple of people have also reported problems with the 1.1.0 extension JNLP above due to an issue with Pack200 compression support on the server. If you run into the same problem then please post.
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #47 - Posted 2007-05-09 15:34:05 »

i've been running 1.1.1RC1 now for a couple of hours and everything seems to work fine.

Good to hear.

say, what are the long-term future plans for jogl?
what features are planned for the next major releases?

I anticipate more work in the area of mixing between JOGL and Swing / Java 2D. We are also doing some work on higher-level libraries and applications. Keep an eye on these forums in the next couple of days for some exciting information from JavaOne.
Offline tubamorg

Senior Newbie




Java games rock!


« Reply #48 - Posted 2007-05-09 17:20:13 »

Thanks Ken.  I tried:

1  
http://download.java.net/media/jogl/builds/archive/jsr-231-1.1.0/webstart/jogl.jnlp


And had immediate errors on my windows machine so I rolled back further to:

1  
http://download.java.net/media/jogl/builds/archive/jsr-231-1.0.0/jogl.jnlp


Which seems to work for Windows.  I will update this post when I find out about my Linux users.

UPDATE:
This fix appears to resolve the issue for the Linux users.  Hopefully they can take advantage of the jsr-231 updates in the future.
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #49 - Posted 2007-05-15 02:14:36 »

1  
http://download.java.net/media/jogl/builds/archive/jsr-231-1.1.0/webstart/jogl.jnlp


Should be working now. This was a misconfiguration on my part. Please try it and let me know if there are issues.
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #50 - Posted 2007-05-25 02:32:59 »

JSR-231 1.1.1 release candidate 2 has been released on May 24, 2007. This release is aimed specifically at addressing the problems Linux users have encountered with 1.1.1-rc1 requiring glibc 2.4. Our Linux nightly build machine has been downgraded to a glibc 2.3 distribution thanks to Chien Yang of the Java 3D team, so this problem should now be solved.

The Java Web Start binaries at jsr-231-webstart-current have been updated.

Please try the new build and post if you see any problems.
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #51 - Posted 2007-07-04 21:30:17 »

JSR-231 1.1.1 release candidate 3 has been released on July 4, 2007. This release adds support for the new JNLPAppletLauncher, which is a significant improvement and generalization over the previous JOGLAppletLauncher and which enables arbitrary extensions like Java 3D, JOGL, JOAL and JMF to be used with applets. See the JNLPAppletLauncher home page for more information on how to use it.

The JOGL applet examples on the jogl-demos page have been updated to use the JNLPAppletLauncher.

Please post here with any questions or comments about the new build.
Offline brackeen

Junior Duke





« Reply #52 - Posted 2007-07-04 23:32:41 »

A couple Mac OS X problems with the applets:
On Firefox, the applet is always displayed on top, even if the tab containing the applet is hidden.
On Safari, switching to a different tab permanently hides the applet - I have to reload the page to see it again.

Also, I think you should encourage others to use the object tag instead of the applet tag, since it allows the masses (Windows+IE users) who don't have Java to easily install Java 6 without restarting the browser or leaving the page. Here's a good example: http://ww2.cs.fsu.edu/~steele/XHTML/appletObject.html
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #53 - Posted 2007-07-05 04:24:12 »

A couple Mac OS X problems with the applets:
On Firefox, the applet is always displayed on top, even if the tab containing the applet is hidden.
On Safari, switching to a different tab permanently hides the applet - I have to reload the page to see it again.

I've heard there are lots of problems with applets in Firefox on the Mac in general due to how the plugin for it is written. The second issue sounds like a bug in Safari and its Java Plug-In. I think you should report it to Apple. I haven't personally tried tabbed browsing in Safari with JOGL applets.

Also, I think you should encourage others to use the object tag instead of the applet tag, since it allows the masses (Windows+IE users) who don't have Java to easily install Java 6 without restarting the browser or leaving the page. Here's a good example: http://ww2.cs.fsu.edu/~steele/XHTML/appletObject.html

Sun is in the process of developing some JavaScript to assist with this (the Deployment Toolkit) which will be released soon. In the meantime since the applet tag is well supported and very portable I think it's a good option. Also I think the percentage of Windows machines out there with at least JDK 1.4.2 is pretty high.
Offline brackeen

Junior Duke





« Reply #54 - Posted 2007-07-05 05:48:23 »

Quote
I've heard there are lots of problems with applets in Firefox on the Mac in general
Yeah, LWJGL applets have the same problem. Regular Java2D applets don't have that problem, but they do have other problems.

Quote
The second issue sounds like a bug in Safari and its Java Plug-In.
Hmm not convinced its a plug-in bug... getting "GLException: already started" when switching back to the tab. Safari calls stop() when you switch away and start() when you switch back to the tab (which is a different behavior from the other browsers), so that may be the issue.

Quote
Sun is in the process of developing some JavaScript to assist with this (the Deployment Toolkit) which will be released soon.
Looking forward to it!
Offline COrthbandt

Junior Newbie





« Reply #55 - Posted 2007-07-05 08:04:22 »

We just switched to the 1.1.1 RC3 version and so far it's running fine.
Three issues to note:
1st: If I decide to host all files on my webserver, I have to grab the JNLP files from the Sun server. They aren't included in the distro packages.
2nd: The webserver is queried for a file /java/jar/META-INF/services/javax.xml.parsers.SAXParserFactory. (/java/jar being my classpath). Is this intended? The requests ends up 404 (I don't have that file), but everything works fine.
3rd: The new Launcher is way cool! But: It doesn't solve my Problem (https://jogl.dev.java.net/issues/show_bug.cgi?id=306)  with initial download size. All the OGL stuff still get's loaded long before I need/want it. It would be nice to have some way to use lazy download for the extensions. AFAICS this is possible with vanilla JNLP, but not through the JNLPAppletLauncher.
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #56 - Posted 2007-07-05 16:12:29 »

We just switched to the 1.1.1 RC3 version and so far it's running fine.
Three issues to note:
1st: If I decide to host all files on my webserver, I have to grab the JNLP files from the Sun server. They aren't included in the distro packages.

True. If you feel strongly about this then file a bug. This isn't the primary intended use case.

2nd: The webserver is queried for a file /java/jar/META-INF/services/javax.xml.parsers.SAXParserFactory. (/java/jar being my classpath). Is this intended? The requests ends up 404 (I don't have that file), but everything works fine.

This was probably caused by some legacy behavior of the Java Plug-In. I've added documentation and usage of the "codebase_lookup" applet parameter to the JNLPAppletLauncher and the examples. If this doesn't solve this issue let me know.

3rd: The new Launcher is way cool! But: It doesn't solve my Problem (https://jogl.dev.java.net/issues/show_bug.cgi?id=306)  with initial download size. All the OGL stuff still get's loaded long before I need/want it. It would be nice to have some way to use lazy download for the extensions. AFAICS this is possible with vanilla JNLP, but not through the JNLPAppletLauncher.

With the JNLPAppletLauncher we're still working within the constraints of the current Java Plug-In. It's only an interim solution. I believe it should be theoretically possible for you to order the resources in your archive tag to achieve lazy loading of the later ones and to use the earlier ones (like the applet launcher and a very slim applet) to do an animation while touching the classes for the full applet, pulling down the rest of the resources. However I don't have any experience with this. Try it and see if it works.

A new Java Plug-In implementation is in development which is going to solve this problem completely. Stay tuned.
Offline gouessej
« Reply #57 - Posted 2007-07-06 08:33:56 »

Under JOGL 1.1.0, if you load a texture from a file and if you write it into a file, you obtain a different image! It is vertically inverted!!! The consequence is that when you display texture, you don't see what you expect... Has this bug been corrected on JOGL 1.1.1 ?

Offline Ken Russell

JGO Coder




Java games rock!


« Reply #58 - Posted 2007-07-09 05:13:24 »

Under JOGL 1.1.0, if you load a texture from a file and if you write it into a file, you obtain a different image! It is vertically inverted!!! The consequence is that when you display texture, you don't see what you expect... Has this bug been corrected on JOGL 1.1.1 ?

Before JOGL 1.1.0 we would automatically flip the contents of BufferedImages loaded as OpenGL textures into TextureIO. In JOGL 1.1.0 we stopped doing this for performance reasons and in order to enable some of the sub-image updating routines which are key to the new Java 2D interoperability classes (TextureRenderer, Overlay and TextRenderer). We will not be reverting back to the old behavior.
Offline gouessej
« Reply #59 - Posted 2007-07-09 10:53:12 »

Before JOGL 1.1.0 we would automatically flip the contents of BufferedImages loaded as OpenGL textures into TextureIO. In JOGL 1.1.0 we stopped doing this for performance reasons and in order to enable some of the sub-image updating routines which are key to the new Java 2D interoperability classes (TextureRenderer, Overlay and TextRenderer). We will not be reverting back to the old behavior.


Okay, I will change my code when I use JOGL 1.1.0. Does JOGL really take into account glPrioritizeTexture ?

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