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  Java3D 1.5.0 released  (Read 1786 times)
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Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Posted 2006-12-20 08:12:04 »


https://java3d.dev.java.net/binary-builds.html

Thanks to the Java3D team for this next step.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #1 - Posted 2006-12-28 15:10:20 »

Is there a feature list or release notes anywhere? Can't see any on the site Sad

malloc will be first against the wall when the revolution comes...
Offline Breakfast

Senior Devvie




for great justice!


« Reply #2 - Posted 2006-12-28 17:00:55 »

here, perhaps?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Conzar

Junior Devvie




There is nothing common about common sense


« Reply #3 - Posted 2006-12-28 19:47:58 »

Anyone know the status of Java3D Sound?  I read in the j3d forums that there might be something wrong but not sure if they fixed it by release time.

Ubuntu
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #4 - Posted 2006-12-29 00:13:49 »

Out of the box, only JavaSoundMixer is supported, which is pretty feature-free and also buggy.

There is JOALMixer growing in the incubator (https://j3d-incubator.dev.java.net/) maintained by David Grace.

It looks promising so far, but also still have a lot of issues. I assume that there many issues on the Java3D side (so not in the mixer itself). I'm in contact with David to bring it to work for FlyingGuns, but theres still some way to go.

The current state of sound in Java3D is: don't use it! Sad

If you have the time, it would be a good idea to contribute and support David (thats what I do). If you just need a sound solution, you'd better roll one yourself.
 

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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