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  EasyOgg problem..  (Read 4220 times)
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Offline eedok

Junior Newbie





« Posted 2006-12-19 20:54:04 »

Well I'm having problems with EasyOgg in that it's not playing anything, and it's not throwing any exceptions. I used a random ogg that plays through xmms but won't in my application:
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import java.io.IOException;
import java.util.Scanner;
import org.newdawn.easyogg.OggClip;

public class SoundTest
{
   OggClip clip;
   public static void main(String args[])
   {
      new SoundTest();
     
   }
   public SoundTest()
   {
      try
      {
         clip = new OggClip("startup2.ogg");
         clip.loop();
         System.out.println("sound looping!");
      } catch (IOException e)
      {
         e.printStackTrace();
      }
      Scanner input=new Scanner(System.in);
      do
      {
         System.out.println("Quit?");
      }
      while(!input.nextLine().equals("Y"));
   }
}

sound looping! prints, and Quit? prints, but there's no sound playing  Huh

EDIT:debugger output with breakpoint on clip.loop();
http://dec19.imghost.us/uEzu.png

EDIT2: adding Thread.sleep(100); after clip.loop(); makes it work, but is there a more reliable way to ensure that the sound will play?
Offline Cero
« Reply #1 - Posted 2007-07-10 21:03:57 »

I do not have this problem with Easy Ogg, however I've got another problem with EasyOgg which will obviously everyone has:
once I loaded the Clip (= new OggClip("Path")) I can only do playing one time in a row, well no thats not quite it...

I can play the sound numerous times but if you do OggClip.play() at a time the clip already plays, it corrupts forever. SO I may have to create a manually delay for everyclip...
is there another option ? =D

Offline 2playgames

Junior Devvie





« Reply #2 - Posted 2007-07-10 21:20:14 »

Quote
is there another option ? =D
the easyogg class is pretty simple, so you can implement that functionality yourself Wink

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