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  ERPGM (Example Scripts and Examples of shots of running)  (Read 3177 times)
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Offline Epo

Senior Newbie

Projects: 1

Green Tea and swords

« Posted 2006-12-13 06:32:09 »

ERPGM stands for Element RPG Maker.
This is one project I been working on for awhile and its getting there.
The most proudest thing about this project would be the custom scripting lang. I made for it.

-Example Code-
loadimg [short](0),"gamebanner.JPG"
loadimg [short](1),"goblin_anm.GIF"
drawimg [short](0),[short](0),[short](40),[short](40)
drawimg [short](1),[short](1),[short](10),[short](100)
setTitleScreen "testtitle.jpg"
setTitleMenuPos [short](200),[short](200)
setMaxTimers [short](2)
setTimer [short](0),10

This scripting lang can be used for other projects too and I will realease it in due time for other people to use.
-There is no built in commands for this lang. all commands are user created/costum for the type of project being worked on.
-code is compiled down to a special code.
-No need to know the code format when compiled. Comes with loader
-There is a fast code stack, which allows you to pop on code objects to the top or bottom and calls each one in order.
-Very Very easy Syntax(got the idea from assembler syntax)
-Comes with a runtime engine to run the code
-Can easly be distribute to others
-very small file size when compiled down(code posted is 182 bytes)
-and more

Here is two screen shots of when the code was running for my RPG Maker.(Remember these are just test images)

First Screen seen for ten seconeds

Then loads the title screen.(Title screen was some random picture i got online and not mine)

Hopefully I can get my tile engine impletemeted in a couple of days.(Its done just need to be fixed a little)
I got a lot of the java files done its just the bug checking with each one to work right for the engine.

Hopefully I can get this done before summer of 07.
Sorry I dont have much else to show but I will keep this thread updated with any new content I would like to show for the maker/engine

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