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  Vector 4K game  (Read 3854 times)
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Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Posted 2006-12-09 04:43:35 »

Please try out my 4K submission and let me know what you think.  It's called Vector.  Use the cursor keys to move and the control key to fire.

Webstart: http://www.javaunlimited.net/games/launch.php?type=jnlp&id=118
Page: http://www.javaunlimited.net/games/view.php?id=118

Thanks.

Offline K.I.L.E.R

Senior Duke




Java games rock!


« Reply #1 - Posted 2006-12-09 05:12:42 »

That is really good.
I don't say this much but that is actually very well done.

Nice work.

Vorax:
Is there a name for a "redneck" programmer?

Jeff:
Unemployed. Wink
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #2 - Posted 2006-12-09 15:22:08 »

Thank you.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline g666

Junior Duke





« Reply #3 - Posted 2006-12-09 18:50:25 »

im not sure i like the way the spaceships go through the space station, a nice start tho. Wink

desperately seeking sanity
Offline x30ice

Senior Newbie





« Reply #4 - Posted 2006-12-10 17:38:44 »

passed level 25 when I get this message on the console (I don't use webstart):

"Exception in thread "main" java.lang.OutOfMemoryError: Java heap space"

don't know if it freezes to with webstart but I suppose it does.

machine: JRE 1.5.0.9-b3, windows XP Pro system, 1GB RAM

I think you should add something else besides more bases each time to hook the player to it
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #5 - Posted 2006-12-10 18:21:57 »

Thanks.  I think I will try to rework it a bit.  I just found a tool to give me a little more space, so that might be enough.

Offline EnderGT

Junior Duke





« Reply #6 - Posted 2006-12-11 03:02:37 »

Your JNLP file needs to specify Java 1.5+ instead of 1.4+. Now, off to play the game....
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #7 - Posted 2006-12-11 03:51:49 »

Your JNLP file needs to specify Java 1.5+ instead of 1.4+. Now, off to play the game....

Actually it doesn't.  The rule is that the judges machines will have Java 1.5 on them and that it must be able to run on 1.5.  Having 1.4+ will allow it to run on a machine with 1.5.

Offline EnderGT

Junior Duke





« Reply #8 - Posted 2006-12-11 15:40:38 »

Actually it doesn't.  The rule is that the judges machines will have Java 1.5 on them and that it must be able to run on 1.5.  Having 1.4+ will allow it to run on a machine with 1.5.

But it will attempt to run and then crash on a machine with only 1.4. This isn't about the rules of the contest, this is about the proper way to use JNLP. If your application requires 1.5 to run, then the JNLP file must specify 1.5 (or 1.5+).
Offline f.l.x

Senior Duke


Projects: 3


there is no place like 127.0.0.1


« Reply #9 - Posted 2006-12-11 19:04:21 »

cool game, reminds me those old star wars games.

having mouse control instead of keyboard would rock

Litterarum radices amaras, fructus dulces
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Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #10 - Posted 2006-12-11 19:28:11 »

But it will attempt to run and then crash on a machine with only 1.4. This isn't about the rules of the contest, this is about the proper way to use JNLP. If his application requires 1.5 to run, then the JNLP file must specify 1.5 (or 1.5+).

My application does not require 1.5.  It only requires 1.4.  So in both cases 1.4+ is appropriate.

Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #11 - Posted 2006-12-11 19:29:48 »

cool game, reminds me those old star wars games.

having mouse control instead of keyboard would rock

Thanks.

The problem with mouse controls is, as more starbases get added, the screen will scroll through a larger region.  You will have to continually pick up your mouse to move anywhere.

Offline EnderGT

Junior Duke





« Reply #12 - Posted 2006-12-11 22:05:16 »

My application does not require 1.5.  It only requires 1.4.  So in both cases 1.4+ is appropriate.

You are using System.nanoTime(). Therefore your game requires 1.5, and as such only 1.5+ is appropriate  Smiley
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #13 - Posted 2006-12-11 22:51:33 »

You are using System.nanoTime(). Therefore your game requires 1.5, and as such only 1.5+ is appropriate  Smiley

Oops, forgot.  Thanks.

Offline nonnus29

Senior Duke




Giving Java a second chance after ludumdare fiasco


« Reply #14 - Posted 2006-12-15 08:13:53 »

Nice game, good job.
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #15 - Posted 2006-12-15 12:05:09 »

Thanks.

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