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  New HUD feature: mouse cursor  (Read 3436 times)
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Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Posted 2006-12-09 03:20:41 »

I added support for a custom mouse cursor to the HUD.

Use it like this:
1  
hud.setCursor( cursorTexture );


You can additionally set the cursor's visibility by
1  
hud.setCursorVisibility( boolean );


And you should also call:
1  
canvas.hideMouseCursor();

to hide the system mouse cursor.

Enjoy Smiley!

Marvin
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #1 - Posted 2006-12-09 12:32:49 »

Great ! I though about implementing that when designing my game, so really cool !

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #2 - Posted 2006-12-09 15:47:28 »

Great ! I though about implementing that when designing my game, so really cool !

Thanks Smiley. I forgot to commit the cursor image. It is now committed.

I will further pimp the cursor functionality by providing a CursorCollection class instance, where one can set one cursor texture for each element of an enum {POINTER, HAND, CROSSHAIR, etc...}. Then the current cursor would be selectable by invoking hud.setCursor( TheEnum );

And I will provide a methd on the HUD to set a crosshair image for a first person shooter crosshair (always centered).

Marvin
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