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  Call to users of OBJLoader  (Read 5085 times)
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Offline Marvin Fröhlich

Senior Devvie




May the 4th, be with you...


« Posted 2006-12-07 22:24:05 »

hi

This is a request to anyone who uses the current OBJLoader. Do you have problems with it concerning textures? Hawkwind reported, that textures are not properly loaded. Unfortunately I cannot really reproduce it, since I couldn't find any OBJ file on the net with correct texture coordinates AND a working mtl file. And I wasn't able to export it correctly from blender and ArtOfIllusion is god dammed shit (and I am too stupid to work with shit Wink).

Finally I found a model on this page (the cage model), which has correct texture coordinates, but no mtl file. So I loaded the model regulary and applied the textures by hand. Everything looked ok. But it still is no realistic test, if the texture is not loaded by the OBJLoader itself. I can just suspect, that it would work, if I had a working mtl and the necessary links in the obj file.

Could please anyone test ti and tell me, if the loader is ok or not? This help would really be appreciated.

Marvin
Offline hawkwind

Junior Devvie




Java games rock!


« Reply #1 - Posted 2006-12-08 00:13:55 »

try the following...sorry it took so long life has been perplexing recently.
this zip contain an square obj, a mtl file and a white and black grid texture


http://home.mindspring.com/~hawkwind/xith-tree.zip
Offline Marvin Fröhlich

Senior Devvie




May the 4th, be with you...


« Reply #2 - Posted 2006-12-08 01:07:47 »

try the following...sorry it took so long life has been perplexing recently.
this zip contain an square obj, a mtl file and a white and black grid texture


http://home.mindspring.com/~hawkwind/xith-tree.zip

Thanks. Will try it tomorrow.
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Offline Marvin Fröhlich

Senior Devvie




May the 4th, be with you...


« Reply #3 - Posted 2006-12-10 14:26:09 »

The OBJLoader is now completely working.
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