So it's up and running.
- You can launch it via ExtXith3DEnvironment.launchDebugCenter(ExtRenderLoop rl) so in most case you would do launchDebugCenter(this), which is convenient
Well, actually the launch method is in Xith3DEnvironment. And is Ext
RenderLoop really necessary? Isn't RenderLoop sufficient?
- Ctrl + S = Stats (i know, bad keyboard shortcut but if you know a better one)
Yes. Ctrl + D (for D
- Featuring a SwingTM GUI, I'm still thinking a 3D XIth HUD integrated would be better/also good.. what do you think ?
Yes, a HUD implementation would be great.
- Features to come : pause/play and step by step (also maybe modifying game speed : I'd need methods for that, Marvin, in RenderLoop so that it act on frameTime and gameTime, actually it's cheating a bit but it's only for debug purposes)...
pause and resume methods are already there. There's even a step by step method called forceNextIteration(). But it doesn't handle gameTime and frameTime. I'll see, if I can change that.