Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (494)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  PacMinia  (Read 2056 times)
0 Members and 1 Guest are viewing this topic.
Offline zeroone
« Posted 2006-12-05 14:30:30 »

http://www.meatfighter.com/j4k2007/pacminia/
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #1 - Posted 2006-12-05 14:34:43 »

Wow, but you're productive. Are you really this quick or are you pulling out the ones you made while waiting? Wink
In any case, it's really good to see the multitude of entries coming in, the more the merrier!

Looking good! Only, it confuses me that the score is in two places (the exact same numbers). Why? Smiley

Offline zeroone
« Reply #2 - Posted 2006-12-05 14:43:30 »

One is your score, the other is the High Score.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #3 - Posted 2006-12-05 14:58:00 »

Right. It's confusing nonetheless... try not updating highscore in real-time, and then put it just below the other score (and, if you have the space, with the word "High:" in front of it).

Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #4 - Posted 2006-12-06 08:33:40 »

Really nice remake and cool 3D-ish look. Would like the camera to be just a little bit higher up, so one can see the monsters a bit further away. I guess the jump feature solves it in a way. Just amazing to have so many different levels in 4K.

Offline zeroone
« Reply #5 - Posted 2006-12-06 14:46:44 »

Quote
Would like the camera to be just a little bit higher up, so one can see the monsters a bit further away.

At the top of the source code (http://www.meatfighter.com/j4k2007/pacminia/M.java), the constant B specifies the depth of view.  Each grid cell is 32x32 and B is set to 320; so, you can view to a depth of 10 cells.  Increase it to see further away (e.g. 480 = depth of 15 cells).

The constant A specifies the height of the screen and it should be fixed at 240.  The constant H represents the distance between the player's eye and the screen.  Increasing it makes the 3D projection appear flatter.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Dwinin (21 views)
2014-09-12 09:08:26

Norakomi (55 views)
2014-09-10 13:57:51

TehJavaDev (65 views)
2014-09-10 06:39:09

Tekkerue (32 views)
2014-09-09 02:24:56

mitcheeb (54 views)
2014-09-08 06:06:29

BurntPizza (38 views)
2014-09-07 01:13:42

Longarmx (24 views)
2014-09-07 01:12:14

Longarmx (30 views)
2014-09-07 01:11:22

Longarmx (28 views)
2014-09-07 01:10:19

mitcheeb (36 views)
2014-09-04 23:08:59
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!