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  HUD texture quality  (Read 1800 times)
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Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Posted 2006-12-04 03:16:54 »

Yeehaa! I found the reason for the odd Fonts on the HUD (generally with Text2D) Grin.

When the character has an actual size of 8x12 pixels and I create a Texture of it, the image data is resized to a power of 2. Then the Texture is applied to a geometry and is then rescaled to the correct size. I simply padd the Texture data to a power of 2 and draw the String on it. Then I fix the wrong Texture size with texture coordinates Cool.

Now the Font on the HUD looks absolutely perfect. Check it out.

Marvin
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #1 - Posted 2006-12-05 21:08:44 »

Nice fix. It's good that you give news of what you're doing (otherwise I have to read the commit messages Smiley )

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #2 - Posted 2006-12-05 21:30:58 »

Nice fix. It's good that you give news of what you're doing (otherwise I have to read the commit messages Smiley )

Yeah, reading the commit messages is a bit ugly Smiley.
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