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  HUD transparency problems fixed  (Read 1583 times)
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Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Posted 2006-12-03 04:23:48 »

I fixed the transparency problems of the HUD Cool.

I added a new comparator and sorting policy, which simply sorts by z-value (the z-component of a shape's position). The HUD pass must then be sorted by this new policy (opaque and transparant). It is now possible to define a separate sorting policy for each RenderPass, which is necessary, since the perspective scene shouldn't be sorted by this policy.

To ease the thing, I've added a new method to the HUD class to create a correctly set up RenderPass. Use it like this:
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HUD hud = new HUD( ... );
...
env.addRenderPass( hud.getRenderPass() );


This adds the RenderPass as well as the attached BranchGroup to the environment.

Or without Xith3DEnvironment:
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HUD hud = new HUD( ... );
...
RenderPass renderPass = hud.getRenderPass();
myLocale.addBranchGraph( renderPass.getBranchGroup() );
myUniverse.getRenderer().addRenderPass( renderPass );


Enjoy Cool

Marvin
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #1 - Posted 2006-12-05 20:08:19 »

Great job, Marvin ! Xith3D keeps improving each day.

By the way, the debug center is coming along very nicely, and I'm thinking of a model viewer integrated to Eclipse (already talked of that earlier). Next step is a world editor into Eclipse but hey that's a bit ambitious  Grin

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #2 - Posted 2006-12-05 20:29:52 »

Great job, Marvin ! Xith3D keeps improving each day.

By the way, the debug center is coming along very nicely, and I'm thinking of a model viewer integrated to Eclipse (already talked of that earlier). Next step is a world editor into Eclipse but hey that's a bit ambitious  Grin

For the model viewer you could make forst use of the new ExtensionLoader in org.xith3d.loaders.models.util
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