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  SGS Price Contest  (Read 3202 times)
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Offline aNt

Senior Member




AFK


« Posted 2006-12-01 18:04:17 »

well, while we all wait lets have some fun and guess how much it will all cost -

my guess is:

lifetime licence: $50.99
service: $12.99 a year
Online kevglass

JGO Kernel


Medals: 121
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2006-12-01 18:08:55 »

Free for non-commercials
Fixed fee for less than a 100 simultaneous connections - $1500 a year
Then revenue based from there up, 1% of revenue

Kev

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #2 - Posted 2006-12-01 18:59:05 »

I guess:

0-10 connections: free
10-50 connections: $5k one off fee
50-200 connections: $5k / year

Above 250: your choice of:
  $30 per player per year
   or
  10% of income (not revenue)

malloc will be first against the wall when the revolution comes...
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Offline Mr_Light

Senior Member




shiny.


« Reply #3 - Posted 2006-12-01 19:10:01 »

linking it up with the revenue might be hard to mix up with the whole separation of concerns.

Person A makes a game and pays Person B who has a datacenter to facilitate his datacenter needs Person B pays sun to use it's technoligy.

Sun would deal with the middle man not with the Person makign the game so can make no assumptions or deals based on income, well in that construction adleast. The idea was adleast for one part that the studio developing the game doesn't also have to be a hosting company.

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
Online kevglass

JGO Kernel


Medals: 121
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #4 - Posted 2006-12-01 19:20:18 »

Ah, yeah, fair point. Hadn't thought about anyone else that Sun providing hosting.

Kev

Offline endolf

JGO Coder


Medals: 7


Current project release date: sometime in 3003


« Reply #5 - Posted 2006-12-01 20:04:06 »

I'm thinking cpu cycles (not sure how the will measure it, but they'll find a way if they can charge you for it Smiley) might come into the equation too. All part of the dynamic 'capacity' that is being talked about.

Endolf

Online kevglass

JGO Kernel


Medals: 121
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #6 - Posted 2006-12-01 20:05:54 »

Are we forgetting the position of the moon at the time of purchase?

Kev

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #7 - Posted 2006-12-01 20:41:18 »

Are we forgetting the position of the moon at the time of purchase?

Yes.

malloc will be first against the wall when the revolution comes...
Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #8 - Posted 2006-12-01 21:02:55 »

Or, how about a straight percentage of all subscription regardless of bandwidth or usage? Extremely easy to track, for all parties, for accounting purposes and simplifies client expenses.  If you have x# of customers, you know exactly what your monthly fees are.  Just a thought, and one of many possibilities currently being explored.

-Chris

Offline Mr_Light

Senior Member




shiny.


« Reply #9 - Posted 2006-12-02 07:43:36 »

how does that work with a bisness model a-la guildwars?

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #10 - Posted 2006-12-02 17:16:06 »

how does that work with a bisness model a-la guildwars?

my thought exactly Smiley

malloc will be first against the wall when the revolution comes...
Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #11 - Posted 2006-12-02 19:19:53 »

"...one of many." Smiley

-Chris

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #12 - Posted 2006-12-03 01:12:00 »

"...one of many." Smiley

Oh, come on - we're trying to have a competition here! You can't have MUTLIPLE pricing models Smiley otherwise how would we know who the winner was? Tongue

malloc will be first against the wall when the revolution comes...
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