Morre
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Posted
2006-12-01 14:53:53 » |
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Presenting my first game, Section4k. Section4kAny opinions are very welcome. On a side note... yay, I'm first to submit a game to javaunlimited 
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woogley
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Reply #1 - Posted
2006-12-01 14:57:33 » |
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EgonOlsen
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Reply #2 - Posted
2006-12-01 16:35:16 » |
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Is it super fast by design? These things are rotating so fast that can't control them at all. This is a fast machine (Core2 Duo @ 3Ghz), so could this be the problem? Or am i just too slow for this game?
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Games published by our own members! Check 'em out!
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toasten
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Reply #3 - Posted
2006-12-01 19:13:46 » |
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It's not "too" fast here at an AMD64 3000+ The Speed can be "changed" slightly when using another Graphics-Mode. 127s at highest Quality  Edit: 194 s 
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f.l.x
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Reply #4 - Posted
2006-12-01 20:05:24 » |
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very nice effects, but it's too fast at 'q' quality and too slow at 'w' quality for me.
java version "1.5.0_09" cpu MHz : 2096.892
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me
Senior Member    Projects: 4
Java games rock!
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Reply #5 - Posted
2006-12-01 20:24:16 » |
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Hello Morre,
Congratulations to your originality. I never have seen a game like this. I liked the special effects. But all in all it took me a while before I understood what they did.
Maybe you could include a scoring mechanism that is based on the speed you select. Slow mode which scores worse than a faster mode?!
Kind regards from
ME
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M.E. --------
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x30ice
Senior Newbie 
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Reply #6 - Posted
2006-12-01 23:28:05 » |
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Wow, I like the graphic effects and it's very original, but when it gets some speed it's hard to do anything calculated and then you could only wait for luck to get some extra seconds.
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Morre
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Reply #7 - Posted
2006-12-02 00:47:58 » |
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Thanks for all the comments, everyone! Now, I know the speed is all off using different settings... it was better originally and then I managed to destroy the timing code somehow (and I haven't touched the game since, it's been mostly ready for some time now). I'll fix it as soon as I can, and then speed'll be equal on all computers and all settings 
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Morre
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Reply #8 - Posted
2006-12-02 14:06:28 » |
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There. Timing code should now be fixed, meaning the game should run at equal speeds on any computers and any settings, although not neccessarily smoothly. Please help me try this out! 
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toasten
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Reply #9 - Posted
2006-12-02 14:14:41 » |
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Maybe the Speed-Timing is fixed, but now the TIme-Counter doesn't work properly.
It resets the Time after some time and then it runs really slow (about 0,1 sec per second).
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Games published by our own members! Check 'em out!
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f.l.x
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Reply #10 - Posted
2006-12-02 14:31:23 » |
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It's a lot smoother now, very nice to play, however i suck as in every other game time is in a 1/10 factor or so, as pointed above :?
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Morre
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Reply #11 - Posted
2006-12-02 16:51:57 » |
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Toasten... it just displays a substring of the time passed, so when you reach two digits you won't see the hundreds, only the tens (or something like that). Speed remains roughly unchanged, I just multiply all movements with the frameAverage/16 (it's supposed to run at roughly 60 fps).
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toasten
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Reply #12 - Posted
2006-12-02 17:26:36 » |
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Ooooh  Time: 1.23 s can mean - 1second and 23 hundreds - 12 seconds and 3hundreds - 123 seconds That is really confusing  U should consider moving the dot, otherwise nobody will understand.
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Morre
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Reply #13 - Posted
2006-12-02 18:23:17 » |
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Everyone's understood before... :S Basically, the "s" stands for seconds. Therefore, 1.23s will mean "One second, 23 hundreds." 12.3s means "Twelve seconds, three tens." and 123.s means "123 seconds". Still confused?
EDIT:: Minor edit.
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toasten
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Reply #14 - Posted
2006-12-02 19:29:23 » |
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I Played it for more then hundred seconds and it showed me 1.23 seconds, so the dot hasn't moved.  Edit: At least this wasn't so before your "Speed-Timing" Update. 
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Morre
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Reply #15 - Posted
2006-12-02 20:19:03 » |
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You're absolutely right! It would seem some strange bug has found its way into my program. I will take a look at it!
Update: Try it now, should work.
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toasten
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Reply #16 - Posted
2006-12-02 23:04:22 » |
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Looks good now 
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nva225
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Reply #17 - Posted
2006-12-03 06:11:21 » |
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Ooo pretty. I love blur effects in anything. And +points for keeping the graphics simple and elegant so it still runs smoothly.
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