Currently the tiles have flags for the exits, the driver selects one of
the exits(randomly) and uses ti to calculate the direction vector.
There is no speed info on the tilemap.
Using vectors for collision avoidance.. seems like using some kind
of repulsive potential field..
How can I take this info and represent it as steering commands??
The driver and the car are different entities, the car simulates the
physics and the driver interacts with the car using these 3 properties:
EDIT: A screen from the editor.