Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (564)
Games in Android Showcase (151)
games submitted by our members
Games in WIP (605)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Some Tuning Needed, on a game project..  (Read 1482 times)
0 Members and 1 Guest are viewing this topic.
Offline NewOnJava

Junior Devvie

1970 born Java game hobbyer.

« Posted 2006-11-27 18:13:08 »


im a hobby game programmer and currently making my old visualc++ cavegame game to my homepage as a Java WebStart project..

you can find my visualc++ game here at my address following, please check it to know how to help me, thanks..

my plan, and things i know how to are following..

my plan is to use a Java WebStart with BufferStrategy (2) and FullScreen 640x480x16..
my plan is to make a tilemap 480x480 to make a scroller..

my problems are following..

if i do a FullScreen BufferStrategy (2) 640x480x16 then how should i handle particles flying around on my game..
all i can do for particles with Java is to do a somekind of a BufferedImage with multiple setRGB (x,y,rgb) but this seems to be too slow for my game,please help..
i have 1.733Ghz machine is my computer too slow for a fullscreen Java particle game, i made my visualc++ version of my game with a 500Mhz Athlon and it rolled just fine..

JariTapio / Helsinki


sorry about my could be better English and thank you for helping..
Offline moogie

JGO Ninja

Medals: 15
Projects: 6
Exp: 10 years

Java games rock!

« Reply #1 - Posted 2006-11-27 20:59:41 »

you can direct manipulate the image by obtaining the bufferedImage's colour map.

In this example pixels is an int array with dimension[width*height] with each entry representing an 24 bit colour

      image = new BufferedImage(width,height,BufferedImage.TYPE_INT_RGB);
      pixels = ((DataBufferInt)(image.getRaster().getDataBuffer())).getData();

Java4k RIP 2014
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

theagentd (9 views)
2015-03-27 23:08:20

wxwsk8er (52 views)
2015-03-20 15:39:46

Fairy Tailz (43 views)
2015-03-15 21:52:20

Olo (28 views)
2015-03-13 17:51:59

Olo (30 views)
2015-03-13 17:50:51

Olo (35 views)
2015-03-13 17:50:16

Olo (41 views)
2015-03-13 17:47:07

ClaasJG (40 views)
2015-03-10 11:36:42

ClaasJG (39 views)
2015-03-10 11:33:01

Pippogeek (47 views)
2015-03-05 14:36:23
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!