Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (108)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Weird J++ question  (Read 2760 times)
0 Members and 1 Guest are viewing this topic.
Offline trentman

Junior Newbie




Java games rock!


« Posted 2003-07-19 17:19:32 »

Hi,

I just heard something very interesting from a colleague. That by using Visual J++ you can have access to gdc or even directx (as a hack). Is this true?
Offline jbanes

JGO Coder


Projects: 1


"Java Games? Incredible! Mr. Incredible, that is!"


« Reply #1 - Posted 2003-07-19 17:34:23 »

Yes, it supports DirectX via M$'s JDirect stuff. Now, go shoot him for suggesting that people use non-compatible VM and IDE that have been discontinued by their manufacturer.

Java Game Console Project
Last Journal Entry: 12/17/04
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #2 - Posted 2003-07-19 21:11:37 »

Actually, considering how saturated the java developer market is getting, tell him and all your friends to start using J++.  Grin


Or just break their computers.

Play Minecraft!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline trentman

Junior Newbie




Java games rock!


« Reply #3 - Posted 2003-07-19 22:58:36 »

Quote
Yes, it supports DirectX via M$'s JDirect stuff. Now, go shoot him for suggesting that people use non-compatible VM and IDE that have been discontinued by their manufacturer.


"Suggesting"? Hey, no one suggested nothing buddy, I just wanted to confirm a simple fact here.

Not everyone's in holy war you know...

Anyway, thanks for your reply and take it easy.
Offline jbanes

JGO Coder


Projects: 1


"Java Games? Incredible! Mr. Incredible, that is!"


« Reply #4 - Posted 2003-07-19 23:21:24 »

Sorry, supposed to be some deadpan humor. Seriously tho, J++ and MSVM are both dead products. All using them will accomplish is pain and anguish while you receive derision from other Java programmers. If you *really* want to tie yourself to windows by using DirectX, just write JNI bindings. It's no more difficult than the C++ wrappers people have written.

Java Game Console Project
Last Journal Entry: 12/17/04
Archimedes
Guest
« Reply #5 - Posted 2003-07-20 06:21:02 »

I suggest not to use J++. :-)
1.) The chance is very high that it has got as many compiler bugs as Visual C++ version 6.x has got. (*)
2.) It's officially dead.
3.) It doesn't produce Java compatible bytecode with its default compiler switches (Visual C++ doesn't produce standard ISO C++ neither).
4.) It's from Microsoft who does hate Java (that's no "holy war", that's a simple fact). It's like asking a vegetarian for supplying meat and then wondering why the steak he sold you actually is Tofu. ;-)
5.) Calling DirectX from within Java is using the wrong tool for the wrong purpose.

Did I forget anything? :-)


(*) With newest bug fix packs applied, oh well, in new speech this is being called "service packs". Very "funny" really when your puplisher calls you that in level 101 your full price game crashes and you figure out it's due to a compiler bug.
Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #6 - Posted 2003-07-20 14:47:31 »

Now, if you are interested in using something like J++, you should really look into C#. I know I am going to be flamed to hell for saying this, but it's pretty nice. They seemed to do things right with C#, taking the best from many worlds. Not to mention native DirectX 9 support.

Don't send a man to do a monkey's work.
Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #7 - Posted 2003-07-20 14:49:48 »

Indeed it is quite nice, not quite sure about their serialisation stuff. This idea of adding language constructs to define the XML representation of a class seem to be breaking the MVC type pattern to me..

C# is looking quite sweet in quite alot of place. Give MS developers time tho, they'll #%%! it up soon enough Smiley

Kev

Archimedes
Guest
« Reply #8 - Posted 2003-07-20 16:03:02 »

If you're a Javalobby member there's a 16 page study by Osvaldo Doederlein on .NET's alleged language neutrality. The Acrobat document is being called "One Runtime to Bind Them All" and can be found here: http://www.javalobby.org:80/members/index.jsp

A very short summary of it maybe could be: .NET copied many of Java's best ideas, but without platform independency in practice. (Software patents? IP? Oh well.)


PS: I've used to use the C# inventor's previous baby named Object Pascal, better known as Delphi. ;-)
Offline Breakfast

Senior Member




for great justice!


« Reply #9 - Posted 2003-07-20 20:34:00 »

I use C# for a lot of work stuff and it is very nice and easy to use. Closely tied to VS.net for a lot of stuff, but after having to do years of ASP in VBScript being able to do ASPX and use a real language for it is fantastic.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline AndersDahlberg

Junior Member





« Reply #10 - Posted 2003-07-20 20:44:42 »

Breakfast: As you do C# and aspx I'm a little interested, do your work stuff include a "mvc" approach or are you using code-behind "default" behaviour (i.e. the view tightly coupled with the controller)?

Just interested to query someone actually using .NET, for a change, about this Smiley

Thanx in advace - just curious!
Offline Breakfast

Senior Member




for great justice!


« Reply #11 - Posted 2003-07-21 09:25:43 »

Kind of a bit of a combination really - my current aim is to do the least amount of work I can for the maximum reusefulness and quick development. It is very quick indeed to use the default behaviour so I usually end up doing that when I'm building pages (it is also a bit easier for our designers to work with) but as I have done quite a bit of JSP work in the past I tend to design the overall site architecture from an MVC point of view anyway, which ends up creating a mish-mash of both. Which doesn't bother me in the least as long as it is a clean and efficient mish-mash and I don't have to do too much to get it working and keep it working. Smiley

Offline nickdotjava

Junior Member




I have fallen to the dark side.  I'm using DX9


« Reply #12 - Posted 2003-07-21 15:21:36 »

Quote
Yes, it supports DirectX via M$'s JDirect stuff. Now, go shoot him for suggesting that people use non-compatible VM and IDE that have been discontinued by their manufacturer.



I agree.  Burn the blasphemer!   Grin

-Nick

"Oh ya, that's trivial.  I should have it done in an hour."
Offline nickdotjava

Junior Member




I have fallen to the dark side.  I'm using DX9


« Reply #13 - Posted 2003-07-21 23:21:09 »

Quote
Now, if you are interested in using something like J++, you should really look into C#. I know I am going to be flamed to hell for saying this, but it's pretty nice. They seemed to do things right with C#, taking the best from many worlds. Not to mention native DirectX 9 support.


C# is actually pretty nice.  I've mainly done .NET stuff with it, no game programming, but it's nice.  J# on the other hand is an abomination.  The compiler is buggier with .NET and Java stuff than any other compiler I've used.

-Nick

"Oh ya, that's trivial.  I should have it done in an hour."
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #14 - Posted 2003-07-22 13:32:09 »

Purely as a language, C# seems very nice.
But I can't find a use for it for my own stuff since I don't want to tie myself to the microsoft world. I know about the mono project but when it comes to platform independance we already got java which is much better and matured in that.
For me personally it seems to make not much sense to switch to C# when we already got java, or to start using directX when we already got openGL/openAL and such.
And J# is just a bad joke.

OTOH, if you're fine with creating windows-only games then I suppose there's a lot going for C#.

Offline Breakfast

Senior Member




for great justice!


« Reply #15 - Posted 2003-07-22 14:11:41 »

I have to say the community support for java is far better in my experience. It may just be that I know where to go to find people who are experts, but I haven't found any C# equivalent of JDC ( and it would be pretty hard to have one that wasn't full of VB monkeys- the sooner I forget VB and all it's kin the better) let alone somewhere like here...

I think that it is a bit short sighted to tie yourself too closely to a single vendor, even if that vendor is M$. But at the same time I appreciate the many very handy elements of C# and the general niceness of VS.net and for only 2000 quid per licence more than Netbeans or Eclipse...
Offline nickdotjava

Junior Member




I have fallen to the dark side.  I'm using DX9


« Reply #16 - Posted 2003-07-22 16:18:38 »

Couldn't you edit the definitions in eclipse to use C# syntax colors?  And just set it to use csc to compile C# code?

-Nick

"Oh ya, that's trivial.  I should have it done in an hour."
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (16 views)
2014-07-30 21:08:39

Riven (23 views)
2014-07-29 18:09:19

Riven (15 views)
2014-07-29 18:08:52

Dwinin (12 views)
2014-07-29 10:59:34

E.R. Fleming (33 views)
2014-07-29 03:07:13

E.R. Fleming (12 views)
2014-07-29 03:06:25

pw (43 views)
2014-07-24 01:59:36

Riven (42 views)
2014-07-23 21:16:32

Riven (30 views)
2014-07-23 21:07:15

Riven (31 views)
2014-07-23 20:56:16
List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!