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  Problems with GLSelect mode  (Read 1919 times)
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Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Posted 2006-11-20 01:09:01 »

hi

I have problems with GLSelect picking.

The call
1  
gl.glDrawElements(mode, igeoArray.getValidIndexCount(), GL.GL_UNSIGNED_INT, buffer);

in org.xith3d.render.jsr231.ShapeAtomPeer takes extremely long in GLSelect mode.

Does anyone have any idea, why?

Marvin
Offline Riven
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« Reply #1 - Posted 2006-11-20 12:14:08 »

AFAIK, GL_SELECT has always been extremely slow. Color-coding is much faster.

(render scene with solid colors, pick 1 pixel, clear framebuffers, render scene with usual shading)

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Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #2 - Posted 2006-11-20 15:27:11 »

AFAIK, GL_SELECT has always been extremely slow. Color-coding is much faster.

(render scene with solid colors, pick 1 pixel, clear framebuffers, render scene with usual shading)

Thanks. I'll read about it in the net and try it out.
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