Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (686)
Games in Android Showcase (198)
games submitted by our members
Games in WIP (758)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  synchronized blocks  (Read 1345 times)
0 Members and 1 Guest are viewing this topic.
Offline Marvin Fröhlich

Senior Devvie




May the 4th, be with you...


« Posted 2006-11-12 20:11:23 »

Hi

Ich use synchronized( mutex ) for GLSelect picking. The renderOnce() method of the Renderer class starts a syncronized block with the current VirtualUniverse instance as the mutex. When a GLSelect picking is started by Canvas3D.pick*( ... ) the picking code is syncronized with the universe, too, but the rendering code is not. This works fine so far.

But in BSPLoaderTest this runs into a deadlock. It seems like it only runs into a deadlock, when the Renderer holds the lock and Cenvas3D.pick() waits for it. The other way round it doesn't seem to run into a deadlock.

Could please somebeody have a look on it?

Marvin
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
roseslayer (392 views)
2016-08-06 11:43:29

roseslayer (361 views)
2016-08-06 09:43:11

xTheGamerCodes (435 views)
2016-08-04 15:40:59

xTheGamerCodes (428 views)
2016-08-04 15:40:24

orrenravid (779 views)
2016-07-16 03:57:23

theagentd (854 views)
2016-07-11 14:28:54

Hydroque (952 views)
2016-07-06 05:56:57

Hydroque (981 views)
2016-07-03 08:52:54

GrandCastle (793 views)
2016-07-01 09:13:47

GrandCastle (634 views)
2016-07-01 09:09:45
Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!