Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (744)
Games in Android Showcase (225)
games submitted by our members
Games in WIP (825)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  synchronized blocks  (Read 1559 times)
0 Members and 1 Guest are viewing this topic.
Offline Marvin Fröhlich

Senior Devvie




May the 4th, be with you...


« Posted 2006-11-12 20:11:23 »

Hi

Ich use synchronized( mutex ) for GLSelect picking. The renderOnce() method of the Renderer class starts a syncronized block with the current VirtualUniverse instance as the mutex. When a GLSelect picking is started by Canvas3D.pick*( ... ) the picking code is syncronized with the universe, too, but the rendering code is not. This works fine so far.

But in BSPLoaderTest this runs into a deadlock. It seems like it only runs into a deadlock, when the Renderer holds the lock and Cenvas3D.pick() waits for it. The other way round it doesn't seem to run into a deadlock.

Could please somebeody have a look on it?

Marvin
Pages: [1]
  ignore  |  Print  
 
 

 
Ecumene (148 views)
2017-09-30 02:57:34

theagentd (213 views)
2017-09-26 18:23:31

cybrmynd (300 views)
2017-08-02 12:28:51

cybrmynd (285 views)
2017-08-02 12:19:43

cybrmynd (295 views)
2017-08-02 12:18:09

Sralse (290 views)
2017-07-25 17:13:48

Archive (967 views)
2017-04-27 17:45:51

buddyBro (1093 views)
2017-04-05 03:38:00

CopyableCougar4 (1665 views)
2017-03-24 15:39:42

theagentd (1426 views)
2017-03-24 15:32:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!