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  Still slow  (Read 2084 times)
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Offline uj

Junior Devvie

« Posted 2006-11-08 21:09:41 »

Before this thread is coming to a complete stand-still I would like everybody to state where they're going instead.
Offline rdcarvallo

Senior Devvie

Projects: 5
Exp: 15 years

2D Java games forever!

« Reply #1 - Posted 2006-11-09 18:46:05 »

I'm  a fan of Java3D, but actually I have been programming only in 2D (Java2D).
I'm begginning to learn OpenGL and LWJGL (for 2D rendering).
If J3D dies I will learn to use Xith and port my code to it.


Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #2 - Posted 2006-11-10 13:54:56 »


Java3D move quite quickly these days and still has more features than I can use. So Java3D does not oppose any limits to my development.

OTOH I created (better: I'm creating) a high-level 3D abstraction for FlyingGuns that allows to use other engines as well. Xith3D and jME would be my candidates, but also low-level JOGL/JOAL development should be possible.

Since the start of FlyingGuns I had a huge problem smoothness. Latest investigations suggest that my setup (no SimpleUniverse) might be the reason. If I only new what that is. Taking away that problem would really improve FlyingGuns.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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Offline Breakfast

Senior Devvie

for great justice!

« Reply #3 - Posted 2006-11-12 23:23:18 »

Mostly I'm using jMe these days. I still use J3d from time to time, but jME saves me a bit more work and given that developing games in 3D is a huge endeavour for a one-man band the more things that I don't have to sort for myself the easier my life is...
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