Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (542)
Games in Android Showcase (133)
games submitted by our members
Games in WIP (604)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Double Reporting  (Read 1781 times)
0 Members and 1 Guest are viewing this topic.
Offline giles7777

Senior Newbie




Java games rock!


« Posted 2006-11-08 18:41:29 »

In the latest build(combined_20061029)  I'm seeing double reporting of devices.  Running the texttest I get this output(I removed the keyboard entries).  This happens for all devices.

Buildfile: build.xml

texttest:

runtest:
     [java] Controller Env = net.java.games.input.DefaultControllerEnvironment@1a16869
     [java] Mouse
     [java] Type: Mouse
     [java] Component Count: 6
     [java] Component 0: X-axis
     [java]     Identifier: x
     [java]     ComponentType: Relative Analog
     [java] Component 1: Y-axis
     [java]     Identifier: y
     [java]     ComponentType: Relative Analog
     [java] Component 2: Wheel
     [java]     Identifier: z
     [java]     ComponentType: Relative Analog
     [java] Component 3: Button 0
     [java]     Identifier: Left
     [java]     ComponentType: Absolute Digital
     [java] Component 4: Button 1
     [java]     Identifier: Right
     [java]     ComponentType: Absolute Digital
     [java] Component 5: Button 2
     [java]     Identifier: Middle
     [java]     ComponentType: Absolute Digital
     [java] ---------------------------------
     [java] Mouse
     [java] Type: Mouse
     [java] Component Count: 6
     [java] Component 0: X-axis
     [java]     Identifier: x
     [java]     ComponentType: Relative Analog
     [java] Component 1: Y-axis
     [java]     Identifier: y
     [java]     ComponentType: Relative Analog
     [java] Component 2: Wheel
     [java]     Identifier: z
     [java]     ComponentType: Relative Analog
     [java] Component 3: Button 0
     [java]     Identifier: Left
     [java]     ComponentType: Absolute Digital
     [java] Component 4: Button 1
     [java]     Identifier: Right
     [java]     ComponentType: Absolute Digital
     [java] Component 5: Button 2
     [java]     Identifier: Middle
     [java]     ComponentType: Absolute Digital
     [java] ---------------------------------

BUILD SUCCESSFUL
Total time: 0 seconds


Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #1 - Posted 2006-11-08 19:03:23 »

Hi

There is no ant file shipped with the dists, so I don't know what that ant script is, or what properties etc it runs. Also, what platform are you on, what OS, and what hardware do you have attached?

Thanks

Endolf

Offline giles7777

Senior Newbie




Java games rock!


« Reply #2 - Posted 2006-11-09 00:52:54 »

I'm using the ant file from the CVS build but running across the precompiled release.

build.xml

rumbletest

Windows XP, SP 1
Logitech Wingman Rumblepad

But the mouse and keyboard are also double reporting.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #3 - Posted 2006-11-09 07:31:00 »

Hi

When you extract the dist jar, you get a directory called dist with jars and native libs in, from that directory can you try running the folowing command
1  
java -cp jinput.jar;jinput-test.jar -Djava.library.path=. net.java.games.input.test.ControllerTextTest


Thanks

Endolf

Offline giles7777

Senior Newbie




Java games rock!


« Reply #4 - Posted 2006-11-09 17:57:34 »

thank you that helped diagnose the issue.

Seems we don't need to specify:
    System.setProperty("jinput.plugins", "net.java.games.input.DirectInputEnvironmentPlugin");

anymore.  When I do that the plugin initializes twice.  Is jinput now picking the correct plugin itself?
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #5 - Posted 2006-11-09 19:02:04 »

Hi

You should only need that property if you want additional plugins. It has always loaded an appropriate plugin for the platform it is running on. There used to be code in there to stop duplicate loading of plugins, I guess I need to investigate where that went too Smiley.

Endolf

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CopyableCougar4 (14 views)
2014-12-28 02:10:29

BurntPizza (17 views)
2014-12-27 22:38:51

Mr.CodeIt (13 views)
2014-12-27 04:03:04

TheDudeFromCI (17 views)
2014-12-27 02:14:49

Mr.CodeIt (25 views)
2014-12-23 03:34:11

rwatson462 (56 views)
2014-12-15 09:26:44

Mr.CodeIt (46 views)
2014-12-14 19:50:38

BurntPizza (92 views)
2014-12-09 22:41:13

BurntPizza (113 views)
2014-12-08 04:46:31

JscottyBieshaar (86 views)
2014-12-05 12:39:02
How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!