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  Xith regression fron SVN repo #1  (Read 1815 times)
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Offline hawkwind

Junior Devvie




Java games rock!


« Posted 2006-11-08 01:12:50 »

I am periodically, but not always seeing the following

Exception in thread "Thread-10" java.lang.NullPointerException
   at org.xith3d.render.prerender.RenderBinProvider.addForegroundAtom(RenderBinProvider.java:284)
   at org.xith3d.render.prerender.FrustumCuller.addShapeAtom(FrustumCuller.java:206)
   at org.xith3d.render.prerender.FrustumCuller.cullNodeAtoms(FrustumCuller.java:282)
   at org.xith3d.render.prerender.FrustumCuller.cullGroupAtoms(FrustumCuller.java:182)
   at org.xith3d.render.prerender.FrustumCuller.cullNodeAtoms(FrustumCuller.java:274)
   at org.xith3d.render.prerender.FrustumCuller.cullGroupAtoms(FrustumCuller.java:182)
   at org.xith3d.render.prerender.FrustumCuller.cullNodeAtoms(FrustumCuller.java:274)
   at org.xith3d.render.prerender.FrustumCuller.cullGroupAtoms(FrustumCuller.java:182)
   at org.xith3d.render.prerender.FrustumCuller.cullNodeAtoms(FrustumCuller.java:274)
   at org.xith3d.render.prerender.FrustumCuller.cullGroupAtoms(FrustumCuller.java:182)
   at org.xith3d.render.prerender.FrustumCuller.cullNodeAtoms(FrustumCuller.java:274)
   at org.xith3d.render.prerender.FrustumCuller.cullGroupAtoms(FrustumCuller.java:182)
   at org.xith3d.render.prerender.FrustumCuller.cullNodeAtoms(FrustumCuller.java:274)
   at org.xith3d.render.prerender.FrustumCuller.cullGroupAtoms(FrustumCuller.java:182)
   at org.xith3d.render.prerender.FrustumCuller.cullNodeAtoms(FrustumCuller.java:274)
   at org.xith3d.render.prerender.FrustumCuller.cullGroupAtoms(FrustumCuller.java:182)
   at org.xith3d.render.prerender.FrustumCuller.cullNodeAtoms(FrustumCuller.java:274)
   at org.xith3d.render.prerender.FrustumCuller.cullGroupAtoms(FrustumCuller.java:182)
   at org.xith3d.render.prerender.FrustumCuller.cullNodeAtoms(FrustumCuller.java:274)
   at org.xith3d.render.prerender.FrustumCuller.cullGroupAtoms(FrustumCuller.java:182)
   at org.xith3d.render.prerender.FrustumCuller.cullNodeAtoms(FrustumCuller.java:274)
   at org.xith3d.render.prerender.FrustumCuller.cullLayeredNodeAtoms(FrustumCuller.java:97)
   at org.xith3d.render.prerender.FrustumCuller.cullNodeAtoms(FrustumCuller.java:236)
   at org.xith3d.render.prerender.FrustumCuller.cullGroupAtoms(FrustumCuller.java:182)
   at org.xith3d.render.prerender.FrustumCuller.cullNodeAtoms(FrustumCuller.java:274)
   at org.xith3d.render.prerender.FrustumCuller.cullAtoms(FrustumCuller.java:302)
   at org.xith3d.render.prerender.FrustumCuller.cullAtoms(FrustumCuller.java:336)
   at org.xith3d.render.prerender.FrustumCuller.cullAtoms(FrustumCuller.java:366)
   at org.xith3d.render.Renderer.renderOnce(Renderer.java:471)
   at org.xith3d.render.Renderer.renderOnce(Renderer.java:512)
   at org.xith3d.render.Renderer.renderOnce(Renderer.java:527)
   at org.xith3d.scenegraph.VirtualUniverse.renderOnce(VirtualUniverse.java:159)
   at org.xith3d.scenegraph.View.renderOnce(View.java:690)
Offline Marvin Fröhlich

Senior Devvie




May the 4th, be with you...


« Reply #1 - Posted 2006-11-08 11:48:35 »

I've added a fix, so that your game won't crash in this situation. But it still needs to be really fixed. Please descriibe your situation, in which the error occurrs. Do you use multipass rendering? Do you use a HUD? etc...

Marvin
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