Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (480)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (546)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Common Loader base  (Read 1809 times)
0 Members and 1 Guest are viewing this topic.
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Posted 2006-11-06 05:33:28 »

hi

As mentioned in my "Development Plan 1.0" and in Amos' Plan for 2.0, a common Loader base for models and scenes was requested. Based on org.xith3d.loaders.models.base.* I ported the BSPLoader to the current xith codebase some time ago. Now I also ported the ASELoader to the common loader base. The new version of the loader is now also able to load Textures from an InputStream Cool. The old version of the ASE loader forced you to create two classes (AseFile and AseReader) to use the loader. Now you only need one class (AseLoader) to load AseModels or AseScenes. It works just great. I would love to see someone check the new loader, if everything works fine except on my machine Wink.

I suggest, that we port all the currently available loaders to the loader base. And we should remove the old versions and provide a jar file (with source) on xith.org in the download section containing the "legacy" loaders. This will preserve the API backwards compatiblity and we don't need to hold them all in the SVN codebase.

The Cal3DLoader is quite young, so I think it doesn't need to be cept in the legacy jar and can be ported without leaving a legacy version.

What do you think?

Marvin
Offline rafa_es

Junior Member





« Reply #1 - Posted 2006-11-06 12:36:58 »

Hey Marvin,

I'm not at home now so i'll check it out when i get home.

Thanks

Rafael
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #2 - Posted 2006-11-06 21:28:06 »

Well in the general idea I agree, though I think a LoaderBase is really not a simple thing to do.

About the Cal3DLoader it's agreed, that it don't need to be legacified, as I didn't even write any doc on it..

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #3 - Posted 2006-11-06 22:37:34 »

Well in the general idea I agree, though I think a LoaderBase is really not a simple thing to do.

It is already done. Well, maybe we'll have to add some things to make it really universal. But for the AseLoader it fitted just great.

Marvin
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #4 - Posted 2006-11-08 15:57:46 »

Well in the general idea I agree, though I think a LoaderBase is really not a simple thing to do.

It is already done. Well, maybe we'll have to add some things to make it really universal. But for the AseLoader it fitted just great.
Well, I meant "though I think an *universal* LoaderBase is *really* not a simple thing to do *well*".

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #5 - Posted 2006-11-08 18:47:23 »

Well, I meant "though I think an *universal* LoaderBase is *really* not a simple thing to do *well*".

OK. That's true. But I think the existing one already fits quite well... But certainly there will be unforeseen problems Wink.

Marvin
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #6 - Posted 2006-11-09 17:25:01 »

Well, I meant "though I think an *universal* LoaderBase is *really* not a simple thing to do *well*".
OK. That's true. But I think the existing one already fits quite well... But certainly there will be unforeseen problems Wink.
Of course it will.. it wouldn't be fun, the other way.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

atombrot (23 views)
2014-08-19 09:29:53

Tekkerue (22 views)
2014-08-16 06:45:27

Tekkerue (21 views)
2014-08-16 06:22:17

Tekkerue (12 views)
2014-08-16 06:20:21

Tekkerue (19 views)
2014-08-16 06:12:11

Rayexar (57 views)
2014-08-11 02:49:23

BurntPizza (37 views)
2014-08-09 21:09:32

BurntPizza (29 views)
2014-08-08 02:01:56

Norakomi (36 views)
2014-08-06 19:49:38

BurntPizza (66 views)
2014-08-03 02:57:17
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!