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  Good LWJGL Tutorials?  (Read 4580 times)
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Offline Wushi

Junior Newbie





« Posted 2006-11-03 00:45:22 »

What are some sites with useful LWJGL tutorials? Right now the only one that I know of is http://nehe.gamedev.net/ (which is a great site). My goal is to make an FPS. How did you guys learn LWJGL? Should I just be finding OpenGL tutorials?
Offline kappa
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« Reply #1 - Posted 2006-11-03 01:12:28 »

http://www.cokeandcode.com <--- some nice tutorials there

also don't forget the lwjgl wiki some helpful info on there too, http://wiki.lwjgl.org/

theres also source code available for all the demos on the lwjgl demo page you can see that for some help too http://www.lwjgl.org/demos.php

also the lwjgl tutorials on nehe can be a little hard to read since code is kinda c++'ish theres some nicer lwjgl nehe tutorials at http://bloody-blades.de/?page_id=3 although the same, code is a bit more cleaner for java programmers.
Offline CaptainJester

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« Reply #2 - Posted 2006-11-03 13:54:45 »

If you are looking to make an FPS, I would recommend looking at http://www.jmonkeyengine.com/.

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Offline lightbringer

Senior Newbie




Lone Wolf


« Reply #3 - Posted 2006-11-03 18:01:22 »

The red book -http://www.opengl.org/documentation/red_book/ is pretty comprehensive, and is what I used to learn OpenGL and LWJGL at the same time.

For the most part, converting from C code OpenGL to LWJGL is just a matter of prepending GL11. before function calls and constants names (GL20. for shaders - GLXX for whatever feature if it was added to core api in XX OGL version) and using some different data types (the demo apps cover most of it)

Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #4 - Posted 2006-11-03 18:41:29 »

If you are looking to make an FPS, I would recommend looking at http://www.jmonkeyengine.com/.
You could also try http://www.xith.org/

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Offline kappa
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« Reply #5 - Posted 2006-11-03 18:50:55 »

For the most part, converting from C code OpenGL to LWJGL is just a matter of prepending GL11. before function calls and constants names (GL20.

yup found that too be one of the major pains when converting code, thanks fully java 5 has static import so you can avoid adding GL11. to hundreds of lines by using
1  
import static org.lwjgl.opengl.GL11.*;
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