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  Online Chapter on JOAL  (Read 2490 times)
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Offline Andrew Davison

Junior Member


Medals: 2



« Posted 2006-10-30 05:51:32 »


Dear All,

I've just added a chapter about JOAL to the Killer Game Programming in Java website at http://fivedots.coe.psu.ac.th/~ad/jg/.

It's Chapter N13. 3D Sound with JOAL, which you'll find over half way down the page in the Non-standard Input Devices section. It's there because next week it'll be joined by chapter N14 which uses JOAL and Java 3D with the P5 glove.

Comments on the chapter are appreciated.

- Andrew

Dr. Andrew Davison
Dept. of Computer Engineering
Prince of Songkla University, Hat Yai
Songkhla 90112, Thailand
Offline Ultraq

Junior Member




That's what she said


« Reply #1 - Posted 2006-11-11 23:26:12 »

Seeing your topic on JOGL in the other forum reminded me I had to comment on the JOAL one here.

Overall, a good presentation of JOAL and of using and understanding how it all works.  I especially liked the parts surrounding the concept of the Listener (analogous to OpenGL's 'camera' metaphor) which reminded me that I was relying on implementation defaults as I wasn't setting-up my listener in my own app Smiley

Ultraq's Final MooCow
Bits and Pieces by Emanuel Rabina
Offline Andrew Davison

Junior Member


Medals: 2



« Reply #2 - Posted 2006-11-13 03:36:14 »

Ultraq,

Thanks for the positive feedback.

- Andrew

Dr. Andrew Davison
Dept. of Computer Engineering
Prince of Songkla University, Hat Yai
Songkhla 90112, Thailand
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Legends of Yore - The Casual Retro Roguelike
Offline Andrew Davison

Junior Member


Medals: 2



« Reply #3 - Posted 2007-01-30 03:04:28 »

Dear All,

I've updated chapter N13, mentioned at the start of this thread, to use JOAL 1.1.0.

- Andrew

Dr. Andrew Davison
Dept. of Computer Engineering
Prince of Songkla University, Hat Yai
Songkhla 90112, Thailand
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